Unreal Engine 5.4 Released

Nanite tessellation is still not working properly. Lots of glitches and rendering issues. Non-tessellated nanite meshes do not render at all. This is fairly disappointing because in the 5.4 preview, at least we had properly rendered nanite meshes. A hotfix for macOS is desperately needed. But other than the nanite issue, 5.4 works very well. I am using an M3 max with 40-core GPU by the way.

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