Unreal engine 5.4.4 crashes opening static meshes and materials

Hi,
here is a crash log from one of our recent crashes: (thank you for your help!)
LoginId:3640dbd849e2573c5dac8f8c929623d9

EpicAccountId:0ffe611c19f94894a84a9fb22575ba4e

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000040000

UnrealEditor_Core!FName::ToString() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\UObject\UnrealNames.cpp:3361]

UnrealEditor_CoreUObject!FNameProperty::ExportText_Internal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyName.cpp:36]

UnrealEditor_CoreUObject!FProperty::ExportText_Direct() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Property.cpp:1159]

UnrealEditor_CoreUObject!UScriptStruct::ExportText() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3173]

UnrealEditor_CoreUObject!FStructProperty::ExportText_Internal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyStruct.cpp:295]

UnrealEditor_CoreUObject!UObject::SaveConfig() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:3327]

UnrealEditor_MagicBulletLooksEditor

UnrealEditor_MagicBulletLooksEditor

UnrealEditor_MagicBulletLooksEditor

UnrealEditor_UnrealEd!TMulticastDelegate<void __cdecl(void),FDefaultDelegateUserPolicy>::Broadcast() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:956]

UnrealEditor_UnrealEd!UEditorEngine::AddViewportClients() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1296]

UnrealEditor_UnrealEd!FEditorViewportClient::FEditorViewportClient() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorViewportClient.cpp:500]

UnrealEditor_MaterialEditor!FMaterialEditorViewportClient::FMaterialEditorViewportClient() [D:\build++UE5\Sync\Engine\Source\Editor\MaterialEditor\Private\SMaterialEditorViewport.cpp:78]

UnrealEditor_MaterialEditor!SMaterialEditor3DPreviewViewport::MakeEditorViewportClient() [D:\build++UE5\Sync\Engine\Source\Editor\MaterialEditor\Private\SMaterialEditorViewport.cpp:711]

UnrealEditor_UnrealEd!SEditorViewport::Construct() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\SEditorViewport.cpp:74]

UnrealEditor_MaterialEditor!SMaterialEditor3DPreviewViewport::Construct() [D:\build++UE5\Sync\Engine\Source\Editor\MaterialEditor\Private\SMaterialEditorViewport.cpp:255]

UnrealEditor_MaterialEditor!TSlateDecl<SMaterialEditor3DPreviewViewport,RequiredArgs::T0RequiredArgs>::operator<<=() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Public\Widgets\DeclarativeSyntaxSupport.h:976]

UnrealEditor_MaterialEditor!FMaterialEditor::CreateInternalWidgets() [D:\build++UE5\Sync\Engine\Source\Editor\MaterialEditor\Private\MaterialEditor.cpp:1512]

UnrealEditor_MaterialEditor!FMaterialEditor::InitMaterialEditor() [D:\build++UE5\Sync\Engine\Source\Editor\MaterialEditor\Private\MaterialEditor.cpp:620]

UnrealEditor_MaterialEditor!FMaterialEditorModule::CreateMaterialEditor() [D:\build++UE5\Sync\Engine\Source\Editor\MaterialEditor\Private\MaterialEditorModule.cpp:92]

UnrealEditor_EngineAssetDefinitions!UAssetDefinition_Material::OpenAssets() [D:\build++UE5\Sync\Engine\Plugins\Editor\EngineAssetDefinitions\Source\Private\Material\AssetDefinition_Material.cpp:11]

UnrealEditor_AssetTools!FAssetDefinitionProxy::OpenAssetEditor() [D:\build++UE5\Sync\Engine\Source\Developer\AssetTools\Private\AssetTools.cpp:250]

UnrealEditor_UnrealEd!UAssetEditorSubsystem::OpenEditorForAsset() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Subsystems\AssetEditorSubsystem.cpp:577]

UnrealEditor_PropertyEditor!SPropertyEditorAsset::OnOpenAssetEditor() [D:\build++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\UserInterface\PropertyEditor\SPropertyEditorAsset.cpp:1292]

UnrealEditor_PropertyEditor!SPropertyEditorAsset::OnAssetThumbnailDoubleClick() [D:\build++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\UserInterface\PropertyEditor\SPropertyEditorAsset.cpp:1564]

UnrealEditor_PropertyEditor!V::TBaseSPMethodDelegateInstance::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:281]

UnrealEditor_SlateCore!SWidget::OnMouseButtonDoubleClick() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:508]

UnrealEditor_Slate!TArray<TSharedRef<SWindow,1>,TSizedDefaultAllocator<32> >::RemoveAll<TArray<TSharedRef<SWindow,1>,TSizedDefaultAllocator<32> >::Remove'::2’::<lambda_1> >() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:442]

UnrealEditor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5773]

UnrealEditor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5758]

UnrealEditor_Slate!FSlateApplication::OnMouseDoubleClick() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5721]

UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2247]

UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2750]

UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1919]

UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:929]

user32

user32

UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:145]

UnrealEditor!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5850]

UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:180]

UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]

UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]

UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]

UnrealEditor!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]

kernel32

ntdll