Unreal Engine 5.3 Released

not counting Nanite’s occlusion detection performance

Sadly it just isn’t enough! It’s clear from FN’s performance.

since you mention my badge, I did not contribute to UE’s rendering pipeline nor do I have the skills to

Fair enough, but my test and the other test from other people(included in my nanite thread) show LOD optimization will always blow Nanite out of the water performance wise.

And you know what? We need a performance boost?!
Epic Games’ focus on Nanite is sucking up the last bit of room we could have had for something that would actually help gamers not rely on blurry upscalers.
We need to help developers yes but not at the expense of kicking our customers/players in the face.
That needs to be the core of UE5’s next innovation.