Unreal Engine 5.3 Released

Every time try to paint landscape material Brushify will crash.
mac M1.
WHAT HAPPENED EPIC??? I am now unable to work with the project after upgrading it to version 5.3.1.

Assertion failed: TextureIndices [File:./Developer/Apple/MetalShaderFormat/Private/MetalDerivedData.cpp] [Line: 818]

CompileShader_Metal(FShaderCompilerInput const&, FShaderCompilerOutput&, FString const&) Address = 0x2d77e3d18 (filename not found) [in UnrealEditor-MetalShaderFormat.dylib]
FInternalShaderCompilerFunctions::CompileShaderInternal(IShaderFormat const*, FShaderCompileJob&, FString const&, FString&, FString&, int*) Address = 0x103e3fedc (filename not found) [in UnrealEditor-RenderCore.dylib]
CompileShader(TArray<IShaderFormat const*, TSizedDefaultAllocator<32>> const&, FShaderCompileJob&, FString const&, int*) Address = 0x103e3ef48 (filename not found) [in UnrealEditor-RenderCore.dylib]
FShaderCompileUtilities::ExecuteShaderCompileJob(FShaderCommonCompileJob&) Address = 0x118ebca6c (filename not found) [in UnrealEditor-Engine.dylib]
FShaderCompileThreadRunnable::CompileDirectlyThroughDll() Address = 0x118ebc694 (filename not found) [in UnrealEditor-Engine.dylib]
FShaderCompileThreadRunnable::CompilingLoop() Address = 0x118ebcd20 (filename not found) [in UnrealEditor-Engine.dylib]
FShaderCompileThreadRunnableBase::Run() Address = 0x118eb8e40 (filename not found) [in UnrealEditor-Engine.dylib]
FRunnableThreadPThread::Run() Address = 0x106244e6c (filename not found) [in UnrealEditor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x1061a5e70 (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x19af3ffa8 (filename not found) [in libsystem_pthread.dylib]
Unknown() Address = 0x19af3ada0 (filename not found) [in libsystem_pthread.dylib]

[2023.09.29-12.57.21:913][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.233ms to complete.
[2023.09.29-12.57.21:926][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 26.097
[2023.09.29-12.57.21:926][ 0]LogShaderCompilers: Display: ================================================
[2023.09.29-12.57.21:926][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.09.29-12.57.21:926][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
[2023.09.29-12.57.21:926][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
[2023.09.29-12.57.21:926][ 0]LogShaderCompilers: Display: RAM used: 240.00 B of 3.20 GiB budget. Usage: 0.00%
[2023.09.29-12.57.21:926][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.09.29-12.57.21:926][ 0]LogShaderCompilers: Display: Shaders Compiled: 0
[2023.09.29-12.57.21:926][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
[2023.09.29-12.57.21:926][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
[2023.09.29-12.57.21:926][ 0]LogShaderCompilers: Display: ================================================
[2023.09.29-12.57.21:958][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2023.09.29-12.57.21:958][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2023.09.29-12.57.21:958][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2023.09.29-12.57.21:959][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2023.09.29-12.57.21:959][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2023.09.29-12.57.21:959][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2023.09.29-12.57.21:959][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2023.09.29-12.57.21:959][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2023.09.29-12.57.21:959][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2023.09.29-12.57.21:959][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2023.09.29-12.57.21:959][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2023.09.29-12.57.21:959][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2023.09.29-12.57.21:971][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.09.29-12.57.21:980][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.09.29-12.57.21:989][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.09.29-12.57.21:999][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2023.09.29-12.57.22:022][ 0]LogPakFile: Initializing PakPlatformFile
[2023.09.29-12.57.22:022][ 0]LogPakFile: Display: Mounted Pak file ‘/Users/manking/inetpub/UE5/UE_5.3/FeaturePacks/StarterContent.upack’, mount point: ‘root:/’
[2023.09.29-12.57.22:023][ 0]LogPakFile: Initializing PakPlatformFile
[2023.09.29-12.57.22:023][ 0]LogPakFile: Display: Mounted Pak file ‘/Users/manking/inetpub/UE5/UE_5.3/FeaturePacks/TP_HandheldARBP.upack’, mount point: ‘root:/’
[2023.09.29-12.57.22:024][ 0]LogPakFile: Initializing PakPlatformFile
[2023.09.29-12.57.22:024][ 0]LogPakFile: Display: Mounted Pak file ‘/Users/manking/inetpub/UE5/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack’, mount point: ‘root:/’
[2023.09.29-12.57.22:024][ 0]LogPakFile: Initializing PakPlatformFile
[2023.09.29-12.57.22:024][ 0]LogPakFile: Display: Mounted Pak file ‘/Users/manking/inetpub/UE5/UE_5.3/FeaturePacks/TP_TopDownBP.upack’, mount point: ‘root:/’
[2023.09.29-12.57.22:025][ 0]LogPakFile: Initializing PakPlatformFile
[2023.09.29-12.57.22:025][ 0]LogPakFile: Display: Mounted Pak file ‘/Users/manking/inetpub/UE5/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack’, mount point: ‘root:/’
[2023.09.29-12.57.22:025][ 0]LogPakFile: Initializing PakPlatformFile
[2023.09.29-12.57.22:025][ 0]LogPakFile: Display: Mounted Pak file ‘/Users/manking/inetpub/UE5/UE_5.3/FeaturePacks/TP_TopDown.upack’, mount point: ‘root:/’
[2023.09.29-12.57.22:025][ 0]LogPakFile: Initializing PakPlatformFile
[2023.09.29-12.57.22:026][ 0]LogPakFile: Display: Mounted Pak file ‘/Users/manking/inetpub/UE5/UE_5.3/FeaturePacks/TP_ThirdPerson.upack’, mount point: ‘root:/’
[2023.09.29-12.57.22:026][ 0]LogPakFile: Initializing PakPlatformFile
[2023.09.29-12.57.22:026][ 0]LogPakFile: Display: Mounted Pak file ‘/Users/manking/inetpub/UE5/UE_5.3/FeaturePacks/TP_FirstPerson.upack’, mount point: ‘root:/’
[2023.09.29-12.57.22:027][ 0]LogPakFile: Initializing PakPlatformFile
[2023.09.29-12.57.22:027][ 0]LogPakFile: Display: Mounted Pak file ‘/Users/manking/inetpub/UE5/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack’, mount point: ‘root:/’
[2023.09.29-12.57.22:027][ 0]LogPakFile: Initializing PakPlatformFile
[2023.09.29-12.57.22:027][ 0]LogPakFile: Display: Mounted Pak file ‘/Users/manking/inetpub/UE5/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack’, mount point: ‘root:/’
[2023.09.29-12.57.22:100][ 0]LogSlate: Took 0.000275 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
[2023.09.29-12.57.22:243][ 0]LogLoad: (Engine Initialization) Total time: 26.41 seconds
[2023.09.29-12.57.22:243][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2023.09.29-12.57.22:589][ 0]LogContentStreaming: Texture pool size now 2000 MB
[2023.09.29-12.57.22:795][ 0]r.ScreenPercentage = “100”
[2023.09.29-12.57.23:318][ 0]LogSlate: Took 0.000288 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2023.09.29-12.57.23:320][ 0]LogSlate: Took 0.000272 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
[2023.09.29-12.57.23:322][ 0]LogSlate: Took 0.000250 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)
[2023.09.29-12.57.23:361][ 0]LogViewport: Scene viewport resized to 1448x584, mode Windowed.
[2023.09.29-12.57.23:383][ 0]LogSlate: Took 0.000326 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
[2023.09.29-12.57.24:360][ 1]LogPython: registering <class ‘ControlRigWorkflows.workflow_deformation_rig_preset.provider’>

[2023.09.29-12.57.24:368][ 1]Running Python start-up script ‘/Users/manking/inetpub/UE5/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py’: 0.026268 secs
[2023.09.29-12.57.24:586][ 1]r.VolumetricCloud.DistanceToSampleMaxCount = “3”
[2023.09.29-12.57.24:586][ 1]r.VolumetricRenderTarget.Mode = “2”
[2023.09.29-12.57.24:586][ 1]r.EyeAdaptation.BlackHistogramBucketInfluence = “0.5”
[2023.09.29-12.57.25:593][ 3]LogAssetRegistry: AssetRegistryGather time 1.1665s: AssetDataDiscovery 0.6016s, AssetDataGather 0.4135s, StoreResults 0.1514s.
[2023.09.29-12.57.25:656][ 3]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000001 seconds (updated 0 objects)
[2023.09.29-12.59.59:338][665]LogViewport: Scene viewport resized to 860x584, mode Windowed.
[2023.09.29-13.00.02:884][818]LogNavigationDataBuild: Display: ProcessTileTasksAndGetUpdatedTiles build time: 161.15s
[2023.09.29-13.00.05:349][936]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.09.29-13.00.09:844][132]LogUObjectGlobals: Warning: Failed to find object ‘Class /Script/PCG.PCGSettings’
[2023.09.29-13.00.20:974][428]LogShaderCompilers: Error: ShaderCompileWorker terminated unexpectedly! Falling back to directly compiling which will be very slow. Thread 0.
[2023.09.29-13.00.20:974][428]LogShaderCompilers: Error: SCW 1 Queued Jobs, Unknown number of processed jobs!
[2023.09.29-13.00.20:974][428]LogShaderCompilers: Error: Job 0 [Single] Failed: M_Landscape_MW2_99ecaf53e6ff3ac5/Default/FLandscapeVertexFactory/TBasePassPSFNoLightMapPolicy/0:/Engine/Private/BasePassPixelShader.usf|MainPS VF ‘FLandscapeVertexFactory’ Type ‘TBasePassPSFNoLightMapPolicy’ ‘/Engine/Private/BasePassPixelShader.usf’ Entry ‘MainPS’ Permutation 0
[2023.09.29-13.00.21:833][438]LogMac: Error: appError called: Assertion failed: TextureIndices [File:./Developer/Apple/MetalShaderFormat/Private/MetalDerivedData.cpp] [Line: 818]

[2023.09.29-13.00.21:873][438]LogMac: === Critical error: ===
SIGSEGV: invalid attempt to access memory at address 0x3

[2023.09.29-13.00.21:873][438]LogMac: 0xd77e3d18 UnrealEditor-MetalShaderFormat.dylib!CompileShader_Metal(FShaderCompilerInput const&, FShaderCompilerOutput&, FString const&) [UnknownFile])
0x03e3fedc UnrealEditor-RenderCore.dylib!FInternalShaderCompilerFunctions::CompileShaderInternal(IShaderFormat const*, FShaderCompileJob&, FString const&, FString&, FString&, int*) [UnknownFile])
0x03e3ef48 UnrealEditor-RenderCore.dylib!CompileShader(TArray<IShaderFormat const*, TSizedDefaultAllocator<32>> const&, FShaderCompileJob&, FString const&, int*) [UnknownFile])
0x18ebca6c UnrealEditor-Engine.dylib!FShaderCompileUtilities::ExecuteShaderCompileJob(FShaderCommonCompileJob&) [UnknownFile])
0x18ebc694 UnrealEditor-Engine.dylib!FShaderCompileThreadRunnable::CompileDirectlyThroughDll() [UnknownFile])
0x18ebcd20 UnrealEditor-Engine.dylib!FShaderCompileThreadRunnable::CompilingLoop() [UnknownFile])
0x18eb8e40 UnrealEditor-Engine.dylib!FShaderCompileThreadRunnableBase::Run() [UnknownFile])
0x06244e6c UnrealEditor-Core.dylib!FRunnableThreadPThread::Run() [UnknownFile])
0x061a5e70 UnrealEditor-Core.dylib!FRunnableThreadPThread::_ThreadProc(void*) [UnknownFile])
0x9af3ffa8 libsystem_pthread.dylib!_pthread_start() [UnknownFile])
0x9af3ada0 libsystem_pthread.dylib!thread_start() [UnknownFile])