Unreal Engine 5.3 Released

UPDATE

The 5.3.1 Hotfix is now live and includes many fixes for Unreal Engine 5.3.

|Issue|Summary|
|UE-195863|Cannot have Take Recorder up on more than one machine in a multi user session|
|UE-195538|UE5.3 modernized Xcode Workflow fails to process AdditionalBundleResources UBT property for iOS|
|UE-195526|Path tracer’s depth output should match filtering of alpha channel|
|UE-195511|Reloading a DMX asset will crash the editor|
|UE-195496|Runtime crash when the FieldNotify variable is set in BP.|
|UE-195476|Separate Translucency and Screen Percentage doesn’t work together|
|UE-195467|Set the IsVanilla field in the SessionSummary event on Linux install builds|
|UE-195295|Add new iPhone15 models to BaseDeviceProfiles.ini|
|UE-195250|Crash when using Break PCG Link function|
|UE-195241|Moving HeterogeneousVolume Component does not trigger a path tracing invalidation event|
|UE-195239|Rivermax library fails to load with 5.3 from launcher|
|UE-195238|Path tracing Heterogeneous Volumes with Sky Atmosphere causes a crash|
|UE-195229|Default physical material present on water body collision components|
|UE-195152|Evaluate and update project templates to disable Local Exposure by default as appropriate|
|UE-195112|Off launcher 5.3 UE crashes on launch when using the Virtual Production template|
|UE-195071|UMG Class Tiles do not show names in Library of Blueprint Editor|
|UE-195024|Fix Interchange import to unlock Twinmotion shipping on UE 5.3|
|UE-194959|Switchboard - Tools >Fill DDC actions fail with unhandled exception|
|UE-194924|Multi-User - Crash (Assert) on MU Editor Client when Foliage is drawn|
|UE-194917|Crash when enabling Nanite on a Geometry Collection|
|UE-194916|Animated SVTs created from importing .vdb files created in Houdini are jittering|
|UE-194915|Crash when playing back an animated SVT in reverse|
|UE-194914|Animated SparseVolumeTexture imports break on .vdb files exported from Houdini|
|UE-194787|Crash when using TimingInsights.ExportTimerStatistics execute command with timing regions.|
|UE-194698|Reset to default value a PCG Graph while having parameters crashes|
|UE-194453|Vulnerability exposed by outdate NuGet packages causing warnings for UE devs using latest VS|
|UE-194418|iOS build settings are not disabled when modern Xcode is turned on|
|UE-194358|Switching project to Vulkan or Vulkan SM6 crashes engine on restart|
|UE-194334|Bottom half of the screen displays the background sky, VFXs and some items when looking downwards.|
|UE-194161|QAGame crashes with Assertion failed: StencilLayout VulkanRHIPrivate on AMD GPUs|
|UE-193409|Non-Partitioned PCG Generated on Load during Runtime do not appear when Quick Launching|
|UE-193322|Packaged TM_SceneQueries Lines Traces do not behave the same as they do in PIE|
|UE-193244|LiveLink doesn’t work with 3 or more VRPN devices and terminates the Editor|
|UE-192701|All face-locked stereo layers are world-locked relative to TrackingToWorld and fail to track player movement|
|UE-188183|Opening Unreal Editor on Mac does not start the Unreal Trace Server.|
|UE-181459|Vioso SDK Update|