Unreal Engine 5.3 Released

Good afternoon!

After upgrading to the engine version 5.3 from version 5.2.1, an error
occurred with the fact that landscape materials are being reset.

I use the Brushify road pack.



5.2.1

That is, layerInfo is saved, the materials themselves work correctly if they are reassigned, for example, to base layers like Dune, Forest, etc
. But if I add a new material to the Landscape Layer blend function, then it is drawn with water now.