Unreal Engine 5.3.2 freezes when using "Convert Selection to Blueprint Class" on Datasmith-imported SolidWorks model

Hi @TonyJim
Let’s see…

Reduce Model Complexity: Try simplifying the assembly (e.g., remove parts or consolidate meshes) to reduce the load during the import.

Update Plugins and Engine: Ensure Datasmith plugins and Unreal Engine are up to date to avoid compatibility issues.

Monitor Resource Utilization: Monitor CPU and RAM usage to ensure Unreal is not slowing down from the complexity of the import.

Use Python Scripting: Transform individual parts to Blueprints with Python, potentially bypassing the freezing issue.

Review Logs: Check Unreal’s logs for error messages or crash dumps to identify the cause of the freeze.

Create Actor Manually: Rather than converting to a Blueprint, create a new Actor manually and add your Static Mesh components.

1 Like