Unreal Engine 5.1 Preview

Pretty much the same as the mGPU requirements & instructions for GPU Lightmass, but you also need to set r.PathTracing.MultiGPU=1. This doesn’t have to be in an ini, you can toggle it on and off. Also, you can skip the whole bullet point about setting r.AllowMultiGPUInEditor, this cvar has been removed.

1 Like