Unreal Engine 5.1 Preview

Preview 2 for 5.1 is now live! Thanks for helping us improve the 5.1 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.

For a list of known issues affecting this latest preview, please follow the links provided on the first post in this thread.

Thanks everyone!

Fixed in Preview 2

Issue Summary
UE-166649 Media: Incorrect display of loop point when the section is offset
UE-162704 Touch and Mouse Input Incorrectly Routed in Pixel Streaming Output Provider When Windows Scaling is not 100%
UE-114649 UV Editor subwindows cannot be restored - can result in crash
UE-163742 World Partition causes client to disconnect from dedicated server
UE-166089 ARKit tracking and livelink source sometimes not registering with Pixel Streaming VCam
UE-166080 Large frame rate hit when recording a CineCameraActor
UE-161172 [MetaSounds][Surround Formats] - 5.0 Output Format does not map surround channels correctly on 5.1+ systems
UE-166203 Graphical artifacts on the surface of the Single Water Material with Strata and DX12 enabled
UE-164951 [Solidworks] Directional light should not be created.
UE-164394 Closing the editor with Quick Launch running on device freezes, prevents running Quick Launch again without restarting computer
UE-163961 Remote Control Logic - Bind Behavior Values Not Updating Live
UE-164565 Range Behavior Value Interpolation Not Working
UE-166321 Child Actor in level duplicating itself each time a blueprint is compiled
UE-159668 [Quartz] Play Quantized Crashes When Played On An Audio Component Spawned With ‘Persist Across Level Transition’
UE-166234 [Quartz] - Start Other Clock fails to start new clock
UE-166237 [Quartz] - Clock does not persist through loading a new level when Ignore Level Change is True
UE-165877 Remove Common section from Parameters panel
UE-163441 Some Thumbnails are missing in the Content Browser/Asset Creation Dialog
UE-160075 Users can’t disable key snapping on curve user parameters
UE-166415 Crash when right clicking UVEditor tab - Assertion failed: UVEditorToolkit.cpp [Line: 323]
UE-166490 World partitioned dynamic navmesh not working in DYNAMIC_MODIFIER_ONLY mode
UE-145924 DatasmithSketchupExporter 2022 - crash on macOS M1
UE-156027 ImgMedia: Converting a media plate to spawnable will cause a crash
UE-166171 Merge, VoxWrap, VoxMorph invalidating input mesh position
UE-164294 MaterialX - Missing function output connections with some materials
UE-166763 Rifle Sound Effect Loops infinitely after firing
UE-166767 Capture Progress Sound does not play
UE-166172 Lyra - Shadows Flickering in Main Menu & In-Game
UE-166156 Multiple ‘Simulate Physics’ Warnings Fire in Output Log when running package
UE-166637 LWC - Water plugin has no water meshes to draw at 2 trillion units
UE-166313 Crash while moving around in LWCRendering
UE-165966 Interchange - GLTF - Error when trying to re-import textures attached to mesh
UE-166839 Crash when reloading a Retargeter Asset after any changes
UE-166594 Changes to Retarget Phases in Global Settings do not save after project close
UE-166825 Popping EXR tiles even with upscaling
UE-166423 Minimum cache setting causes slower video/EXR performance in PIE vs in-editor
UE-166726 DMX - DMXDisplayClusterLightCardComponent shows MaxLatitude property at the wrong location in UI
UE-166518 DMX - Editor crash while adding function to a fixture (pure virtual function being called)
UE-166727 DMX - Exporting an MVR scene ignores transforms from the level
UE-166573 DMX - Auto Assign Right Click in Library Patch doesn’t update UI properly
UE-166311 Pixel Mapping - Custom Attributes are not reflected in modulator options
UE-166480 DMX - Potential access violation in FDMXEntityReferenceCustomization which could cause a crash when modulators in pixelmapping were selected
UE-166194 Editor Crashes in Landscape Mode after attempted to create a new Landscape
UE-166818 Crash adding renderer to an Emitter
UE-165687 Lyra Crashes when Applying Changes in Options
UE-156921 Crash on loading level with Landscape by 2 PIE instances
UE-164348 Crash after Reloading LayerBlend Material and switching back to Linked LayerBlend Material Instance in QAGame
UE-166257 PixelStreaming memory leak crash when loading level with saved active VCam
UE-166235 Crash occurs when adding a new pin to the Layered Blend Per Bone node and compiling
UE-166135 Crash upon using mouse after using gamepad
UE-166224 Title crash when saving a current file with edit layers set as locked
UE-166494 Crash when trying to render queue on World Partitioned map with Streaming disabled
UE-166946 Crash when switching viewmode to Shader Complexity while PIE
UE-166896 Crash opening level in specific project.
UE-165954 Editor crashes after closing and opening Light Card Editor Viewport for In-Camera VFX
UE-165916 Packaged FPS game is stuck in a black screen when launched on
UE-164966 Landscape updating forever on open world map due to texture loop
UE-163550 Crash when switching between material asset tabs after an asset is reloaded
UE-166545 Unhandled Exception Crash when compiling an Animation Blueprint
UE-160453 [MetaSounds][Wave Player] - Looping sound waves is not sample accurate
UE-166569 [MetaSound] [Analysis] Analyzers do not work on connections immediately off inputs
UE-161170 [MetaSounds][Wave Player] - 5.0 Wave Player node exists; however, editor doesn’t support 5.0 files
UE-165949 Crash occurs after trying to delete Kernel node or Skinned Mesh node connected to setup within Deformer Graph
UE-161188 Update TechSoft Exchange with 2022 Sp2 does not work on Linux
UE-126644 [Audio Modulation] Parameter Mismatch error gets shown when using user-created Modulation Parameter of the correct type
UE-165754 Build batch file using installed .NET instead of the bundled UE version
UE-156178 ISR: Volumetric Cloud Rendering artifacts with HighQualityAerialPerspectiveOnCloud
UE-164821 Deformer Graph Shader Text Editor needs an icon
UE-133993 Solidworks udatasmith exporter does not support configurations
UE-166133 Crash when using the Gameplay Media Encoder
UE-166765 Fuzz test bink audio encoder
UE-151022 Navmesh not created around the cube after simulating on TM-TestNavMesh level with Dynamic Runtime Generation
UE-166050 [AI] StateTree - All bindings to StateTree Enums are broken
UE-166926 Crash occurs when saving a Motion Database asset after attaching a Database Config to it
UE-166497 Blendspace behavior is broken when used with Motion Matching
UE-166701 Control Rig : Can’t resolve copy/pasted function
UE-165896 Control Rig Display Actor is not visible in packaged projects
UE-166704 Control Rig : Bad Math using aggregate node
UE-166320 ControlRig&Sequencer: Select a control rig track in sequencer causes the character to appear blurry (zero motion vectors)
UE-165891 Deleting and Recreating Constraint manager Should hook up existing constraints
UE-166856 ControlRigComponent crashes when recompiling a ControlRigBP with a variable
UE-165974 Control Rig: Aim Constraint Node has the wrong category
UE-166378 Control Rig : Python Script : ‘RigControlType’ has no attribute ‘VECTOR2_D’
UE-166299 Unable to create variables in a Deformer Graph asset
UE-166540 Multiple LogPBIKSolver: Warning: PBIK: warnings thrown when using Change Retarget Asset button
UE-163695 Animations will stutter and restart when anim is set to Transition Leader in a Sync Group and is blended into
UE-166228 Skeleton Compatibility not saved
UE-166651 Crash when loading a layered bone per blend node that has empty blend mask entries
UE-166725 Crash when compiling Anim BP with Pose Driver
UE-165998 Creating an attach track in Sequencer while using World Partition invalidates CL
UE-166240 Perlin Noise parameter changes not updating immediately
UE-166243 Collapse/Expansion State isn’t restored properly for some object bindings
UE-166361 Tracks in folders fail to be added to groups
UE-166032 Constraints: Can’t pose a child if it’s both point and orient constrained.
UE-166324 Undoing a change in Curve Editor with a Constraint resets the current view or causes crash
UE-165402 Multiple errors thrown when modifying Shocker_BP while simulating
UE-165936 [Source Effect] - Set BypassSource Effect Preset Chain Entry at a negative array index crashes editor
UE-165938 [Source Effect] - Remove Source Effect from Preset Chain at a negative Entry Index crashes editor
UE-165929 [Audio Modulation][Audio Buses] - Editor crashes if an Audio Bus used by an Envelope Follower Generator is set as a Default Audio Bus
UE-163142 [MetaSounds] High Bit Depth settings in the Bitcrusher filter results in odd output on repeated Plays
UE-165926 [MetaSounds] - AnalyzerAddress shows as a type on the MetaSounds graph
UE-161404 Spectral Analysis Delegates Do Not Behave As Expected If 3 Or More Are Attached To The Same Submix
UE-165728 Lyra poisons user preferences for using Escape to exit PIE
UE-157260 Memory leak in Datasmith Retessellate & Dataprep Tessellate
UE-165887 Duplicating and reimporting a texture cube with a new file fails.
UE-165518 LWC_LevelEditTool value boxes show an A instead of numbers
UE-166781 Rename of SetEditableTextStyle to avoid change in public API
UE-166794 Editable text boxes without font are not displayed properly
UE-166796 There is no default font set for (single line) editable text box.
UE-166112 CoreLimit no longer working
UE-166958 Async Loading might not deserialize objects prior to PostLoad
UE-166914 SN-DBS broken by UE_INLINE_GENERATED_CPP_BY_NAME
UE-166291 Can not comment out UE_INLINE_GENERATED_CPP_BY_NAME line
UE-166656 Gameplay Cue Editor icon needs to be updated
UE-163922 open asset in editor crash (Objects have the same fully qualified name but different paths)
UE-165955 Crash when displaying collision for landscape with Simple Mip Collision Level > 0
UE-166754 UGS unable to build Licensee workspaces due to plugins
UE-166425 Iris plugin incorrectly labeled Beta instead of Experimental
UE-165593 Entire VisualStudio solution in VS2019 can’t be built in Source Build Workspace (SymsLibDump)
UE-165600 Entire VisualStudio solution in VS2022 can’t be built in Source Build Workspace (SymsLibDump)
UE-166335 XcodeBuild.sh emitted errors but did not return a nonzero exit code to indicate failure
UE-166082 Crashed on TVOS(Apple A8) when loading reflection capture
UE-166853 Update Android to NDK 25b
UE-166076 Oculus Mobile Crash on Launch
UE-166386 Clicking the right/left analog sticks in OculusVR does not close the menu
UE-166351 VR Template menu cursor drifts after opening
UE-166091 OpenXR: Ensure failed - XR_ERROR_PATH_UNSUPPORTED on entering Virtual Scouting
UE-165128 Ensure condition failed: SingleShaderBindings.GetParameterMapInfo().SRVs.Num() == 0
UE-166561 D3D12 + Forward + MSAA: Failed ensure in FRHIRenderPassInfo::Validate on startup, corrupted rendering
UE-155378 Wobbling effect on meshes
UE-165989 mGPU performance regression in nDisplay
UE-166418 Performance issue with FillRayTracingInstanceUploadBuffer due to reading write-combined memory
UE-166728 Crash when enabling Shader Complexity Viewmode
UE-165993 Hardware Raytracing is rendering like Software Raytracing on Linux
UE-166816 Shading mode expression is incorrectly connected when converted to Strata
UE-158544 Remove/replace uses of master/slave found in NiagaraEditor with base folder Source
UE-166750 DI categories collapse/expand wrongly when working with members if there are multiple of the same present
UE-162605 Changing parameters of an emitter inherited from another is lagging
UE-160594 Niagara editor killing systems in the editor and pie worlds on loop.
UE-165740 IsAllowedClass not compatible with RendererCreationInfos refactor
UE-166062 Stash crashes frequently when working with niagara effects
UE-166367 Crash when running Heterogeneous Volumes with Hardware Ray Tracing enabled
UE-166844 Fix compositing for 2D fluid sims
UE-166352 Crash when applying a scratch module
UE-166492 WindForce Enums are not refreshed and cause output spam.
UE-165759 Content Examples are using outdated modules and old versions- Needs update pass
UE-165523 GPU timing in Insights tracing is incorrect
UE-166907 Fix rare issue in Vulkan Defrag
UE-166803 Missing hair lighting when a groom is lit by both a shadow casting light and a non-shadow casting light.
UE-166866 Strata Materials only use Tangent Space Normals
UE-166658 Strata Debug Visualization Doesn’t Scale with Screen Percentage
UE-166249 Strata legacy conversion is using raw integer instead of ShadingModel node
UE-164772 Cloth solver becomes unstable with large changes in timestep
UE-166068 Chaos : Player cannot interact physically with geometry collection
UE-161613 Trace Box query is failing or reporting the wrong point
UE-166812 Zero length sweeps fail and print log errors
UE-166333 Distortion ST Maps from Shogun cannot be imported correctly
UE-165575 LogPlayLevel: Error: UAT: DVP_ERROR: Initialization failed thrown when exiting a quick launched project
UE-166002 Aja / Blackmagic output keeps old frame or show green when shutdown abrutly
UE-166405 Remote Control Intermittent Crash in RCWidget Registry
UE-165732 Web Remote Control - CCR and Lightcard Panel Feature Conform Pass
UE-166229 Web Remote App - WebRemoteUI layout/properties exposed within a Multi-User session are not updated when rejoining the session after restarting UE
UE-162457 Remote Control Preset, Protocols/Logic Button do not work when opening another Preset.
UE-162436 Preset panel content does not scale or provide scroll bars to view content properly
UE-166486 Remote Control Preset Undo/Redo is not working
UE-166095 MRQ with nDisplay Mesh policy doesn’t work
UE-166096 MRQ with nDisplay ProceduralMesh policy doesn’t work
UE-166739 MRQ + nDisplay: crash editor after run Render multiple times
UE-165855 Editor crash with Vioso nDisplay config on Dx12
UE-165713 Editor crash when deleting UV light card from app.
UE-166587 Missing Threadobj.Reset in FDisplayClusterTcpListener
UE-165878 Lightcard references being lost when restoring level snapshots
UE-164717 nDisplay - Freeze viewport might offset nDisplay output
UE-165615 Skylight: Skylight don’t work properly in the outer viewport in ndisplay.
UE-166849 Fix mismatch of default imgmedia caching threads and all the tests made for performance
UE-166838 UnrealMultiUserSlateServer is not pre-built for release builds.
UE-166219 Multi-User Server: Missing Correct Taskbar Icon at All Resolutions
UE-166216 [Crash] Playlist crash when starting a take record with a sequence set to be held
UE-166426 Current Bookmark text does not update correctly
UE-166428 Dial value tooltip too small to be read
UE-166430 Dial Text does not wrap
UE-166598 Dial text wobbles when changing lens preset
UE-166431 Dial bounds are not scaled by number of entries
UE-166048 Releasing a right joystick with the left joystick down will release both
UE-166427 Bookmark actor always reads TEXT and not its name
UE-166590 VCAM actor does not override resolution on iPad by default
UE-166028 Lens Preset fails to limit aperture on VCamDial
UE-164506 VCam PixelStreamingOutputProvider routes clicks to windows over the viewport
UE-166433 Sequencer Timeline and Transport Controls can be bumped during recording
UE-166029 Near Clip override is off by default in VCamActor and Modifier does not set it
UE-162703 VP Roles Toolbar doesn’t have an Icon
UE-166340 Access to the VR Editor mode should be removed
UE-166437 AndroidFileServer hardcoded in template projects
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