Preview 2 for 5.1 is now live! Thanks for helping us improve the 5.1 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.
For a list of known issues affecting this latest preview, please follow the links provided on the first post in this thread.
Thanks everyone!
Fixed in Preview 2
Issue | Summary |
---|---|
UE-166649 | Media: Incorrect display of loop point when the section is offset |
UE-162704 | Touch and Mouse Input Incorrectly Routed in Pixel Streaming Output Provider When Windows Scaling is not 100% |
UE-114649 | UV Editor subwindows cannot be restored - can result in crash |
UE-163742 | World Partition causes client to disconnect from dedicated server |
UE-166089 | ARKit tracking and livelink source sometimes not registering with Pixel Streaming VCam |
UE-166080 | Large frame rate hit when recording a CineCameraActor |
UE-161172 | [MetaSounds][Surround Formats] - 5.0 Output Format does not map surround channels correctly on 5.1+ systems |
UE-166203 | Graphical artifacts on the surface of the Single Water Material with Strata and DX12 enabled |
UE-164951 | [Solidworks] Directional light should not be created. |
UE-164394 | Closing the editor with Quick Launch running on device freezes, prevents running Quick Launch again without restarting computer |
UE-163961 | Remote Control Logic - Bind Behavior Values Not Updating Live |
UE-164565 | Range Behavior Value Interpolation Not Working |
UE-166321 | Child Actor in level duplicating itself each time a blueprint is compiled |
UE-159668 | [Quartz] Play Quantized Crashes When Played On An Audio Component Spawned With ‘Persist Across Level Transition’ |
UE-166234 | [Quartz] - Start Other Clock fails to start new clock |
UE-166237 | [Quartz] - Clock does not persist through loading a new level when Ignore Level Change is True |
UE-165877 | Remove Common section from Parameters panel |
UE-163441 | Some Thumbnails are missing in the Content Browser/Asset Creation Dialog |
UE-160075 | Users can’t disable key snapping on curve user parameters |
UE-166415 | Crash when right clicking UVEditor tab - Assertion failed: UVEditorToolkit.cpp [Line: 323] |
UE-166490 | World partitioned dynamic navmesh not working in DYNAMIC_MODIFIER_ONLY mode |
UE-145924 | DatasmithSketchupExporter 2022 - crash on macOS M1 |
UE-156027 | ImgMedia: Converting a media plate to spawnable will cause a crash |
UE-166171 | Merge, VoxWrap, VoxMorph invalidating input mesh position |
UE-164294 | MaterialX - Missing function output connections with some materials |
UE-166763 | Rifle Sound Effect Loops infinitely after firing |
UE-166767 | Capture Progress Sound does not play |
UE-166172 | Lyra - Shadows Flickering in Main Menu & In-Game |
UE-166156 | Multiple ‘Simulate Physics’ Warnings Fire in Output Log when running package |
UE-166637 | LWC - Water plugin has no water meshes to draw at 2 trillion units |
UE-166313 | Crash while moving around in LWCRendering |
UE-165966 | Interchange - GLTF - Error when trying to re-import textures attached to mesh |
UE-166839 | Crash when reloading a Retargeter Asset after any changes |
UE-166594 | Changes to Retarget Phases in Global Settings do not save after project close |
UE-166825 | Popping EXR tiles even with upscaling |
UE-166423 | Minimum cache setting causes slower video/EXR performance in PIE vs in-editor |
UE-166726 | DMX - DMXDisplayClusterLightCardComponent shows MaxLatitude property at the wrong location in UI |
UE-166518 | DMX - Editor crash while adding function to a fixture (pure virtual function being called) |
UE-166727 | DMX - Exporting an MVR scene ignores transforms from the level |
UE-166573 | DMX - Auto Assign Right Click in Library Patch doesn’t update UI properly |
UE-166311 | Pixel Mapping - Custom Attributes are not reflected in modulator options |
UE-166480 | DMX - Potential access violation in FDMXEntityReferenceCustomization which could cause a crash when modulators in pixelmapping were selected |
UE-166194 | Editor Crashes in Landscape Mode after attempted to create a new Landscape |
UE-166818 | Crash adding renderer to an Emitter |
UE-165687 | Lyra Crashes when Applying Changes in Options |
UE-156921 | Crash on loading level with Landscape by 2 PIE instances |
UE-164348 | Crash after Reloading LayerBlend Material and switching back to Linked LayerBlend Material Instance in QAGame |
UE-166257 | PixelStreaming memory leak crash when loading level with saved active VCam |
UE-166235 | Crash occurs when adding a new pin to the Layered Blend Per Bone node and compiling |
UE-166135 | Crash upon using mouse after using gamepad |
UE-166224 | Title crash when saving a current file with edit layers set as locked |
UE-166494 | Crash when trying to render queue on World Partitioned map with Streaming disabled |
UE-166946 | Crash when switching viewmode to Shader Complexity while PIE |
UE-166896 | Crash opening level in specific project. |
UE-165954 | Editor crashes after closing and opening Light Card Editor Viewport for In-Camera VFX |
UE-165916 | Packaged FPS game is stuck in a black screen when launched on |
UE-164966 | Landscape updating forever on open world map due to texture loop |
UE-163550 | Crash when switching between material asset tabs after an asset is reloaded |
UE-166545 | Unhandled Exception Crash when compiling an Animation Blueprint |
UE-160453 | [MetaSounds][Wave Player] - Looping sound waves is not sample accurate |
UE-166569 | [MetaSound] [Analysis] Analyzers do not work on connections immediately off inputs |
UE-161170 | [MetaSounds][Wave Player] - 5.0 Wave Player node exists; however, editor doesn’t support 5.0 files |
UE-165949 | Crash occurs after trying to delete Kernel node or Skinned Mesh node connected to setup within Deformer Graph |
UE-161188 | Update TechSoft Exchange with 2022 Sp2 does not work on Linux |
UE-126644 | [Audio Modulation] Parameter Mismatch error gets shown when using user-created Modulation Parameter of the correct type |
UE-165754 | Build batch file using installed .NET instead of the bundled UE version |
UE-156178 | ISR: Volumetric Cloud Rendering artifacts with HighQualityAerialPerspectiveOnCloud |
UE-164821 | Deformer Graph Shader Text Editor needs an icon |
UE-133993 | Solidworks udatasmith exporter does not support configurations |
UE-166133 | Crash when using the Gameplay Media Encoder |
UE-166765 | Fuzz test bink audio encoder |
UE-151022 | Navmesh not created around the cube after simulating on TM-TestNavMesh level with Dynamic Runtime Generation |
UE-166050 | [AI] StateTree - All bindings to StateTree Enums are broken |
UE-166926 | Crash occurs when saving a Motion Database asset after attaching a Database Config to it |
UE-166497 | Blendspace behavior is broken when used with Motion Matching |
UE-166701 | Control Rig : Can’t resolve copy/pasted function |
UE-165896 | Control Rig Display Actor is not visible in packaged projects |
UE-166704 | Control Rig : Bad Math using aggregate node |
UE-166320 | ControlRig&Sequencer: Select a control rig track in sequencer causes the character to appear blurry (zero motion vectors) |
UE-165891 | Deleting and Recreating Constraint manager Should hook up existing constraints |
UE-166856 | ControlRigComponent crashes when recompiling a ControlRigBP with a variable |
UE-165974 | Control Rig: Aim Constraint Node has the wrong category |
UE-166378 | Control Rig : Python Script : ‘RigControlType’ has no attribute ‘VECTOR2_D’ |
UE-166299 | Unable to create variables in a Deformer Graph asset |
UE-166540 | Multiple LogPBIKSolver: Warning: PBIK: warnings thrown when using Change Retarget Asset button |
UE-163695 | Animations will stutter and restart when anim is set to Transition Leader in a Sync Group and is blended into |
UE-166228 | Skeleton Compatibility not saved |
UE-166651 | Crash when loading a layered bone per blend node that has empty blend mask entries |
UE-166725 | Crash when compiling Anim BP with Pose Driver |
UE-165998 | Creating an attach track in Sequencer while using World Partition invalidates CL |
UE-166240 | Perlin Noise parameter changes not updating immediately |
UE-166243 | Collapse/Expansion State isn’t restored properly for some object bindings |
UE-166361 | Tracks in folders fail to be added to groups |
UE-166032 | Constraints: Can’t pose a child if it’s both point and orient constrained. |
UE-166324 | Undoing a change in Curve Editor with a Constraint resets the current view or causes crash |
UE-165402 | Multiple errors thrown when modifying Shocker_BP while simulating |
UE-165936 | [Source Effect] - Set BypassSource Effect Preset Chain Entry at a negative array index crashes editor |
UE-165938 | [Source Effect] - Remove Source Effect from Preset Chain at a negative Entry Index crashes editor |
UE-165929 | [Audio Modulation][Audio Buses] - Editor crashes if an Audio Bus used by an Envelope Follower Generator is set as a Default Audio Bus |
UE-163142 | [MetaSounds] High Bit Depth settings in the Bitcrusher filter results in odd output on repeated Plays |
UE-165926 | [MetaSounds] - AnalyzerAddress shows as a type on the MetaSounds graph |
UE-161404 | Spectral Analysis Delegates Do Not Behave As Expected If 3 Or More Are Attached To The Same Submix |
UE-165728 | Lyra poisons user preferences for using Escape to exit PIE |
UE-157260 | Memory leak in Datasmith Retessellate & Dataprep Tessellate |
UE-165887 | Duplicating and reimporting a texture cube with a new file fails. |
UE-165518 | LWC_LevelEditTool value boxes show an A instead of numbers |
UE-166781 | Rename of SetEditableTextStyle to avoid change in public API |
UE-166794 | Editable text boxes without font are not displayed properly |
UE-166796 | There is no default font set for (single line) editable text box. |
UE-166112 | CoreLimit no longer working |
UE-166958 | Async Loading might not deserialize objects prior to PostLoad |
UE-166914 | SN-DBS broken by UE_INLINE_GENERATED_CPP_BY_NAME |
UE-166291 | Can not comment out UE_INLINE_GENERATED_CPP_BY_NAME line |
UE-166656 | Gameplay Cue Editor icon needs to be updated |
UE-163922 | open asset in editor crash (Objects have the same fully qualified name but different paths) |
UE-165955 | Crash when displaying collision for landscape with Simple Mip Collision Level > 0 |
UE-166754 | UGS unable to build Licensee workspaces due to plugins |
UE-166425 | Iris plugin incorrectly labeled Beta instead of Experimental |
UE-165593 | Entire VisualStudio solution in VS2019 can’t be built in Source Build Workspace (SymsLibDump) |
UE-165600 | Entire VisualStudio solution in VS2022 can’t be built in Source Build Workspace (SymsLibDump) |
UE-166335 | XcodeBuild.sh emitted errors but did not return a nonzero exit code to indicate failure |
UE-166082 | Crashed on TVOS(Apple A8) when loading reflection capture |
UE-166853 | Update Android to NDK 25b |
UE-166076 | Oculus Mobile Crash on Launch |
UE-166386 | Clicking the right/left analog sticks in OculusVR does not close the menu |
UE-166351 | VR Template menu cursor drifts after opening |
UE-166091 | OpenXR: Ensure failed - XR_ERROR_PATH_UNSUPPORTED on entering Virtual Scouting |
UE-165128 | Ensure condition failed: SingleShaderBindings.GetParameterMapInfo().SRVs.Num() == 0 |
UE-166561 | D3D12 + Forward + MSAA: Failed ensure in FRHIRenderPassInfo::Validate on startup, corrupted rendering |
UE-155378 | Wobbling effect on meshes |
UE-165989 | mGPU performance regression in nDisplay |
UE-166418 | Performance issue with FillRayTracingInstanceUploadBuffer due to reading write-combined memory |
UE-166728 | Crash when enabling Shader Complexity Viewmode |
UE-165993 | Hardware Raytracing is rendering like Software Raytracing on Linux |
UE-166816 | Shading mode expression is incorrectly connected when converted to Strata |
UE-158544 | Remove/replace uses of master/slave found in NiagaraEditor with base folder Source |
UE-166750 | DI categories collapse/expand wrongly when working with members if there are multiple of the same present |
UE-162605 | Changing parameters of an emitter inherited from another is lagging |
UE-160594 | Niagara editor killing systems in the editor and pie worlds on loop. |
UE-165740 | IsAllowedClass not compatible with RendererCreationInfos refactor |
UE-166062 | Stash crashes frequently when working with niagara effects |
UE-166367 | Crash when running Heterogeneous Volumes with Hardware Ray Tracing enabled |
UE-166844 | Fix compositing for 2D fluid sims |
UE-166352 | Crash when applying a scratch module |
UE-166492 | WindForce Enums are not refreshed and cause output spam. |
UE-165759 | Content Examples are using outdated modules and old versions- Needs update pass |
UE-165523 | GPU timing in Insights tracing is incorrect |
UE-166907 | Fix rare issue in Vulkan Defrag |
UE-166803 | Missing hair lighting when a groom is lit by both a shadow casting light and a non-shadow casting light. |
UE-166866 | Strata Materials only use Tangent Space Normals |
UE-166658 | Strata Debug Visualization Doesn’t Scale with Screen Percentage |
UE-166249 | Strata legacy conversion is using raw integer instead of ShadingModel node |
UE-164772 | Cloth solver becomes unstable with large changes in timestep |
UE-166068 | Chaos : Player cannot interact physically with geometry collection |
UE-161613 | Trace Box query is failing or reporting the wrong point |
UE-166812 | Zero length sweeps fail and print log errors |
UE-166333 | Distortion ST Maps from Shogun cannot be imported correctly |
UE-165575 | LogPlayLevel: Error: UAT: DVP_ERROR: Initialization failed thrown when exiting a quick launched project |
UE-166002 | Aja / Blackmagic output keeps old frame or show green when shutdown abrutly |
UE-166405 | Remote Control Intermittent Crash in RCWidget Registry |
UE-165732 | Web Remote Control - CCR and Lightcard Panel Feature Conform Pass |
UE-166229 | Web Remote App - WebRemoteUI layout/properties exposed within a Multi-User session are not updated when rejoining the session after restarting UE |
UE-162457 | Remote Control Preset, Protocols/Logic Button do not work when opening another Preset. |
UE-162436 | Preset panel content does not scale or provide scroll bars to view content properly |
UE-166486 | Remote Control Preset Undo/Redo is not working |
UE-166095 | MRQ with nDisplay Mesh policy doesn’t work |
UE-166096 | MRQ with nDisplay ProceduralMesh policy doesn’t work |
UE-166739 | MRQ + nDisplay: crash editor after run Render multiple times |
UE-165855 | Editor crash with Vioso nDisplay config on Dx12 |
UE-165713 | Editor crash when deleting UV light card from app. |
UE-166587 | Missing Threadobj.Reset in FDisplayClusterTcpListener |
UE-165878 | Lightcard references being lost when restoring level snapshots |
UE-164717 | nDisplay - Freeze viewport might offset nDisplay output |
UE-165615 | Skylight: Skylight don’t work properly in the outer viewport in ndisplay. |
UE-166849 | Fix mismatch of default imgmedia caching threads and all the tests made for performance |
UE-166838 | UnrealMultiUserSlateServer is not pre-built for release builds. |
UE-166219 | Multi-User Server: Missing Correct Taskbar Icon at All Resolutions |
UE-166216 | [Crash] Playlist crash when starting a take record with a sequence set to be held |
UE-166426 | Current Bookmark text does not update correctly |
UE-166428 | Dial value tooltip too small to be read |
UE-166430 | Dial Text does not wrap |
UE-166598 | Dial text wobbles when changing lens preset |
UE-166431 | Dial bounds are not scaled by number of entries |
UE-166048 | Releasing a right joystick with the left joystick down will release both |
UE-166427 | Bookmark actor always reads TEXT and not its name |
UE-166590 | VCAM actor does not override resolution on iPad by default |
UE-166028 | Lens Preset fails to limit aperture on VCamDial |
UE-164506 | VCam PixelStreamingOutputProvider routes clicks to windows over the viewport |
UE-166433 | Sequencer Timeline and Transport Controls can be bumped during recording |
UE-166029 | Near Clip override is off by default in VCamActor and Modifier does not set it |
UE-162703 | VP Roles Toolbar doesn’t have an Icon |
UE-166340 | Access to the VR Editor mode should be removed |
UE-166437 | AndroidFileServer hardcoded in template projects |