Preview 2 for 5.1 is now live! Thanks for helping us improve the 5.1 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.
For a list of known issues affecting this latest preview, please follow the links provided on the first post in this thread.
Thanks everyone!
Fixed in Preview 2
| Issue | Summary | 
|---|---|
| UE-166649 | Media: Incorrect display of loop point when the section is offset | 
| UE-162704 | Touch and Mouse Input Incorrectly Routed in Pixel Streaming Output Provider When Windows Scaling is not 100% | 
| UE-114649 | UV Editor subwindows cannot be restored - can result in crash | 
| UE-163742 | World Partition causes client to disconnect from dedicated server | 
| UE-166089 | ARKit tracking and livelink source sometimes not registering with Pixel Streaming VCam | 
| UE-166080 | Large frame rate hit when recording a CineCameraActor | 
| UE-161172 | [MetaSounds][Surround Formats] - 5.0 Output Format does not map surround channels correctly on 5.1+ systems | 
| UE-166203 | Graphical artifacts on the surface of the Single Water Material with Strata and DX12 enabled | 
| UE-164951 | [Solidworks] Directional light should not be created. | 
| UE-164394 | Closing the editor with Quick Launch running on device freezes, prevents running Quick Launch again without restarting computer | 
| UE-163961 | Remote Control Logic - Bind Behavior Values Not Updating Live | 
| UE-164565 | Range Behavior Value Interpolation Not Working | 
| UE-166321 | Child Actor in level duplicating itself each time a blueprint is compiled | 
| UE-159668 | [Quartz] Play Quantized Crashes When Played On An Audio Component Spawned With ‘Persist Across Level Transition’ | 
| UE-166234 | [Quartz] - Start Other Clock fails to start new clock | 
| UE-166237 | [Quartz] - Clock does not persist through loading a new level when Ignore Level Change is True | 
| UE-165877 | Remove Common section from Parameters panel | 
| UE-163441 | Some Thumbnails are missing in the Content Browser/Asset Creation Dialog | 
| UE-160075 | Users can’t disable key snapping on curve user parameters | 
| UE-166415 | Crash when right clicking UVEditor tab - Assertion failed: UVEditorToolkit.cpp [Line: 323] | 
| UE-166490 | World partitioned dynamic navmesh not working in DYNAMIC_MODIFIER_ONLY mode | 
| UE-145924 | DatasmithSketchupExporter 2022 - crash on macOS M1 | 
| UE-156027 | ImgMedia: Converting a media plate to spawnable will cause a crash | 
| UE-166171 | Merge, VoxWrap, VoxMorph invalidating input mesh position | 
| UE-164294 | MaterialX - Missing function output connections with some materials | 
| UE-166763 | Rifle Sound Effect Loops infinitely after firing | 
| UE-166767 | Capture Progress Sound does not play | 
| UE-166172 | Lyra - Shadows Flickering in Main Menu & In-Game | 
| UE-166156 | Multiple ‘Simulate Physics’ Warnings Fire in Output Log when running package | 
| UE-166637 | LWC - Water plugin has no water meshes to draw at 2 trillion units | 
| UE-166313 | Crash while moving around in LWCRendering | 
| UE-165966 | Interchange - GLTF - Error when trying to re-import textures attached to mesh | 
| UE-166839 | Crash when reloading a Retargeter Asset after any changes | 
| UE-166594 | Changes to Retarget Phases in Global Settings do not save after project close | 
| UE-166825 | Popping EXR tiles even with upscaling | 
| UE-166423 | Minimum cache setting causes slower video/EXR performance in PIE vs in-editor | 
| UE-166726 | DMX - DMXDisplayClusterLightCardComponent shows MaxLatitude property at the wrong location in UI | 
| UE-166518 | DMX - Editor crash while adding function to a fixture (pure virtual function being called) | 
| UE-166727 | DMX - Exporting an MVR scene ignores transforms from the level | 
| UE-166573 | DMX - Auto Assign Right Click in Library Patch doesn’t update UI properly | 
| UE-166311 | Pixel Mapping - Custom Attributes are not reflected in modulator options | 
| UE-166480 | DMX - Potential access violation in FDMXEntityReferenceCustomization which could cause a crash when modulators in pixelmapping were selected | 
| UE-166194 | Editor Crashes in Landscape Mode after attempted to create a new Landscape | 
| UE-166818 | Crash adding renderer to an Emitter | 
| UE-165687 | Lyra Crashes when Applying Changes in Options | 
| UE-156921 | Crash on loading level with Landscape by 2 PIE instances | 
| UE-164348 | Crash after Reloading LayerBlend Material and switching back to Linked LayerBlend Material Instance in QAGame | 
| UE-166257 | PixelStreaming memory leak crash when loading level with saved active VCam | 
| UE-166235 | Crash occurs when adding a new pin to the Layered Blend Per Bone node and compiling | 
| UE-166135 | Crash upon using mouse after using gamepad | 
| UE-166224 | Title crash when saving a current file with edit layers set as locked | 
| UE-166494 | Crash when trying to render queue on World Partitioned map with Streaming disabled | 
| UE-166946 | Crash when switching viewmode to Shader Complexity while PIE | 
| UE-166896 | Crash opening level in specific project. | 
| UE-165954 | Editor crashes after closing and opening Light Card Editor Viewport for In-Camera VFX | 
| UE-165916 | Packaged FPS game is stuck in a black screen when launched on | 
| UE-164966 | Landscape updating forever on open world map due to texture loop | 
| UE-163550 | Crash when switching between material asset tabs after an asset is reloaded | 
| UE-166545 | Unhandled Exception Crash when compiling an Animation Blueprint | 
| UE-160453 | [MetaSounds][Wave Player] - Looping sound waves is not sample accurate | 
| UE-166569 | [MetaSound] [Analysis] Analyzers do not work on connections immediately off inputs | 
| UE-161170 | [MetaSounds][Wave Player] - 5.0 Wave Player node exists; however, editor doesn’t support 5.0 files | 
| UE-165949 | Crash occurs after trying to delete Kernel node or Skinned Mesh node connected to setup within Deformer Graph | 
| UE-161188 | Update TechSoft Exchange with 2022 Sp2 does not work on Linux | 
| UE-126644 | [Audio Modulation] Parameter Mismatch error gets shown when using user-created Modulation Parameter of the correct type | 
| UE-165754 | Build batch file using installed .NET instead of the bundled UE version | 
| UE-156178 | ISR: Volumetric Cloud Rendering artifacts with HighQualityAerialPerspectiveOnCloud | 
| UE-164821 | Deformer Graph Shader Text Editor needs an icon | 
| UE-133993 | Solidworks udatasmith exporter does not support configurations | 
| UE-166133 | Crash when using the Gameplay Media Encoder | 
| UE-166765 | Fuzz test bink audio encoder | 
| UE-151022 | Navmesh not created around the cube after simulating on TM-TestNavMesh level with Dynamic Runtime Generation | 
| UE-166050 | [AI] StateTree - All bindings to StateTree Enums are broken | 
| UE-166926 | Crash occurs when saving a Motion Database asset after attaching a Database Config to it | 
| UE-166497 | Blendspace behavior is broken when used with Motion Matching | 
| UE-166701 | Control Rig : Can’t resolve copy/pasted function | 
| UE-165896 | Control Rig Display Actor is not visible in packaged projects | 
| UE-166704 | Control Rig : Bad Math using aggregate node | 
| UE-166320 | ControlRig&Sequencer: Select a control rig track in sequencer causes the character to appear blurry (zero motion vectors) | 
| UE-165891 | Deleting and Recreating Constraint manager Should hook up existing constraints | 
| UE-166856 | ControlRigComponent crashes when recompiling a ControlRigBP with a variable | 
| UE-165974 | Control Rig: Aim Constraint Node has the wrong category | 
| UE-166378 | Control Rig : Python Script : ‘RigControlType’ has no attribute ‘VECTOR2_D’ | 
| UE-166299 | Unable to create variables in a Deformer Graph asset | 
| UE-166540 | Multiple LogPBIKSolver: Warning: PBIK: warnings thrown when using Change Retarget Asset button | 
| UE-163695 | Animations will stutter and restart when anim is set to Transition Leader in a Sync Group and is blended into | 
| UE-166228 | Skeleton Compatibility not saved | 
| UE-166651 | Crash when loading a layered bone per blend node that has empty blend mask entries | 
| UE-166725 | Crash when compiling Anim BP with Pose Driver | 
| UE-165998 | Creating an attach track in Sequencer while using World Partition invalidates CL | 
| UE-166240 | Perlin Noise parameter changes not updating immediately | 
| UE-166243 | Collapse/Expansion State isn’t restored properly for some object bindings | 
| UE-166361 | Tracks in folders fail to be added to groups | 
| UE-166032 | Constraints: Can’t pose a child if it’s both point and orient constrained. | 
| UE-166324 | Undoing a change in Curve Editor with a Constraint resets the current view or causes crash | 
| UE-165402 | Multiple errors thrown when modifying Shocker_BP while simulating | 
| UE-165936 | [Source Effect] - Set BypassSource Effect Preset Chain Entry at a negative array index crashes editor | 
| UE-165938 | [Source Effect] - Remove Source Effect from Preset Chain at a negative Entry Index crashes editor | 
| UE-165929 | [Audio Modulation][Audio Buses] - Editor crashes if an Audio Bus used by an Envelope Follower Generator is set as a Default Audio Bus | 
| UE-163142 | [MetaSounds] High Bit Depth settings in the Bitcrusher filter results in odd output on repeated Plays | 
| UE-165926 | [MetaSounds] - AnalyzerAddress shows as a type on the MetaSounds graph | 
| UE-161404 | Spectral Analysis Delegates Do Not Behave As Expected If 3 Or More Are Attached To The Same Submix | 
| UE-165728 | Lyra poisons user preferences for using Escape to exit PIE | 
| UE-157260 | Memory leak in Datasmith Retessellate & Dataprep Tessellate | 
| UE-165887 | Duplicating and reimporting a texture cube with a new file fails. | 
| UE-165518 | LWC_LevelEditTool value boxes show an A instead of numbers | 
| UE-166781 | Rename of SetEditableTextStyle to avoid change in public API | 
| UE-166794 | Editable text boxes without font are not displayed properly | 
| UE-166796 | There is no default font set for (single line) editable text box. | 
| UE-166112 | CoreLimit no longer working | 
| UE-166958 | Async Loading might not deserialize objects prior to PostLoad | 
| UE-166914 | SN-DBS broken by UE_INLINE_GENERATED_CPP_BY_NAME | 
| UE-166291 | Can not comment out UE_INLINE_GENERATED_CPP_BY_NAME line | 
| UE-166656 | Gameplay Cue Editor icon needs to be updated | 
| UE-163922 | open asset in editor crash (Objects have the same fully qualified name but different paths) | 
| UE-165955 | Crash when displaying collision for landscape with Simple Mip Collision Level > 0 | 
| UE-166754 | UGS unable to build Licensee workspaces due to plugins | 
| UE-166425 | Iris plugin incorrectly labeled Beta instead of Experimental | 
| UE-165593 | Entire VisualStudio solution in VS2019 can’t be built in Source Build Workspace (SymsLibDump) | 
| UE-165600 | Entire VisualStudio solution in VS2022 can’t be built in Source Build Workspace (SymsLibDump) | 
| UE-166335 | XcodeBuild.sh emitted errors but did not return a nonzero exit code to indicate failure | 
| UE-166082 | Crashed on TVOS(Apple A8) when loading reflection capture | 
| UE-166853 | Update Android to NDK 25b | 
| UE-166076 | Oculus Mobile Crash on Launch | 
| UE-166386 | Clicking the right/left analog sticks in OculusVR does not close the menu | 
| UE-166351 | VR Template menu cursor drifts after opening | 
| UE-166091 | OpenXR: Ensure failed - XR_ERROR_PATH_UNSUPPORTED on entering Virtual Scouting | 
| UE-165128 | Ensure condition failed: SingleShaderBindings.GetParameterMapInfo().SRVs.Num() == 0 | 
| UE-166561 | D3D12 + Forward + MSAA: Failed ensure in FRHIRenderPassInfo::Validate on startup, corrupted rendering | 
| UE-155378 | Wobbling effect on meshes | 
| UE-165989 | mGPU performance regression in nDisplay | 
| UE-166418 | Performance issue with FillRayTracingInstanceUploadBuffer due to reading write-combined memory | 
| UE-166728 | Crash when enabling Shader Complexity Viewmode | 
| UE-165993 | Hardware Raytracing is rendering like Software Raytracing on Linux | 
| UE-166816 | Shading mode expression is incorrectly connected when converted to Strata | 
| UE-158544 | Remove/replace uses of master/slave found in NiagaraEditor with base folder Source | 
| UE-166750 | DI categories collapse/expand wrongly when working with members if there are multiple of the same present | 
| UE-162605 | Changing parameters of an emitter inherited from another is lagging | 
| UE-160594 | Niagara editor killing systems in the editor and pie worlds on loop. | 
| UE-165740 | IsAllowedClass not compatible with RendererCreationInfos refactor | 
| UE-166062 | Stash crashes frequently when working with niagara effects | 
| UE-166367 | Crash when running Heterogeneous Volumes with Hardware Ray Tracing enabled | 
| UE-166844 | Fix compositing for 2D fluid sims | 
| UE-166352 | Crash when applying a scratch module | 
| UE-166492 | WindForce Enums are not refreshed and cause output spam. | 
| UE-165759 | Content Examples are using outdated modules and old versions- Needs update pass | 
| UE-165523 | GPU timing in Insights tracing is incorrect | 
| UE-166907 | Fix rare issue in Vulkan Defrag | 
| UE-166803 | Missing hair lighting when a groom is lit by both a shadow casting light and a non-shadow casting light. | 
| UE-166866 | Strata Materials only use Tangent Space Normals | 
| UE-166658 | Strata Debug Visualization Doesn’t Scale with Screen Percentage | 
| UE-166249 | Strata legacy conversion is using raw integer instead of ShadingModel node | 
| UE-164772 | Cloth solver becomes unstable with large changes in timestep | 
| UE-166068 | Chaos : Player cannot interact physically with geometry collection | 
| UE-161613 | Trace Box query is failing or reporting the wrong point | 
| UE-166812 | Zero length sweeps fail and print log errors | 
| UE-166333 | Distortion ST Maps from Shogun cannot be imported correctly | 
| UE-165575 | LogPlayLevel: Error: UAT: DVP_ERROR: Initialization failed thrown when exiting a quick launched project | 
| UE-166002 | Aja / Blackmagic output keeps old frame or show green when shutdown abrutly | 
| UE-166405 | Remote Control Intermittent Crash in RCWidget Registry | 
| UE-165732 | Web Remote Control - CCR and Lightcard Panel Feature Conform Pass | 
| UE-166229 | Web Remote App - WebRemoteUI layout/properties exposed within a Multi-User session are not updated when rejoining the session after restarting UE | 
| UE-162457 | Remote Control Preset, Protocols/Logic Button do not work when opening another Preset. | 
| UE-162436 | Preset panel content does not scale or provide scroll bars to view content properly | 
| UE-166486 | Remote Control Preset Undo/Redo is not working | 
| UE-166095 | MRQ with nDisplay Mesh policy doesn’t work | 
| UE-166096 | MRQ with nDisplay ProceduralMesh policy doesn’t work | 
| UE-166739 | MRQ + nDisplay: crash editor after run Render multiple times | 
| UE-165855 | Editor crash with Vioso nDisplay config on Dx12 | 
| UE-165713 | Editor crash when deleting UV light card from app. | 
| UE-166587 | Missing Threadobj.Reset in FDisplayClusterTcpListener | 
| UE-165878 | Lightcard references being lost when restoring level snapshots | 
| UE-164717 | nDisplay - Freeze viewport might offset nDisplay output | 
| UE-165615 | Skylight: Skylight don’t work properly in the outer viewport in ndisplay. | 
| UE-166849 | Fix mismatch of default imgmedia caching threads and all the tests made for performance | 
| UE-166838 | UnrealMultiUserSlateServer is not pre-built for release builds. | 
| UE-166219 | Multi-User Server: Missing Correct Taskbar Icon at All Resolutions | 
| UE-166216 | [Crash] Playlist crash when starting a take record with a sequence set to be held | 
| UE-166426 | Current Bookmark text does not update correctly | 
| UE-166428 | Dial value tooltip too small to be read | 
| UE-166430 | Dial Text does not wrap | 
| UE-166598 | Dial text wobbles when changing lens preset | 
| UE-166431 | Dial bounds are not scaled by number of entries | 
| UE-166048 | Releasing a right joystick with the left joystick down will release both | 
| UE-166427 | Bookmark actor always reads TEXT and not its name | 
| UE-166590 | VCAM actor does not override resolution on iPad by default | 
| UE-166028 | Lens Preset fails to limit aperture on VCamDial | 
| UE-164506 | VCam PixelStreamingOutputProvider routes clicks to windows over the viewport | 
| UE-166433 | Sequencer Timeline and Transport Controls can be bumped during recording | 
| UE-166029 | Near Clip override is off by default in VCamActor and Modifier does not set it | 
| UE-162703 | VP Roles Toolbar doesn’t have an Icon | 
| UE-166340 | Access to the VR Editor mode should be removed | 
| UE-166437 | AndroidFileServer hardcoded in template projects |