Unreal Engine 5.1 Preview

Same here.

Fixed by setting p.CVarGeometryCollectionImpulseWorkAround to false


In the function ApplyImpactPhysicsForces (CharacterMovementComponent.cpp:7019) the movement component is trying to add impulse to all objects the player touch because bGeometryCollectionImpulseWorkAround (CharacterMovementComponent.cpp:284) is true by default and bCanBePushed = false (CharacterMovementComponent.cpp:7065) isn’t being called.

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