OMG, I was LITERALLY just googling THIS. I am trying to build lighting and “build lighting” just doesn’t do ANYTHING.
NGL… these new changes for versions 5 and up only really benefit certain people, but if you want to make your level/game in a certain way, all that flexibility is gone. Not only that, but now you need a NASA computer to run all that stuff and it’s starting to give me an eye twitch.
I can understand the high requirements, and going forward with technology. It’s important for a business to keep “ahead of the competition” with new innovations… but imagine using global illumination & Nanite, which already require extremely state-of-the-art machine to operate, and now throw in VR (which is the case for me), which effectively DOUBLES the already ludicrous processing power requirements, it’s an absolute no-go for anyone hoping to sell their game NOW, and not five years from now, when the average enthusiast has a computer that can meet the demand!
Let’s hope the static lighting is just broken because of a bug, not because they’re actually hoping to throw away existing lighting functionality in the very near future…
Still no fix? Has anyone tried with 5.2?
I have the same problem, I have to return the project to a client soon and when I build the level everything disappears and when I restart the project it crashes.
I don’t think it comes from graphics cards or anything else, I have plenty of what it takes.
In 5.1.1 released today, i can verify that this issue with disappearing BPs with static lighting has not been fixed. As any other issues i had with 5.1.
Unless I am mistaken, 5.2 release seems to fix this issue. “Build All Levels/Build Lighting Only” no longer made lights or actors disappear for me, when building a fairly large level, which contains BSP geometry.
I have not tried 5.2 any further, so can’t comment on whether you should generally upgrade or not yet.