Unreal Engine 5.1 Crashes Opening a Map, Hides Blueprint Actors

Hello, guys, I am currently on a hiatus from this project 'cause it’s honestly depressing. But as soon as I come back to it, I will update everyone on what I find. Failure is not an option. I gotta pay rent and bills.

Regardless, what I found before the hiatus is that the Blueprints are causing the crashes. Another potential thing that I got to eliminate from this particular equation is the GPU.
5.1 demands an RTX 3070 MINIMUM, I had a GTX 1050. I got the minimum requirement GPU, nothing changed. The crashes still happen, albeit the graphics now load faster.

I did some preliminary tests, and when I delete ALL of the blueprints from the file, the crashes don’t happen. At least not immediately.

If anyone else is working on these types of projects and discovers anything, PLEASE share your findings. We CAN figure this out together. [insert Apes Strong Together meme here].

Anyhow, will keep you guys posted.