Unreal Engine 5.1 Crashes Opening a Map, Hides Blueprint Actors

Same problem here! We are building a configurator using the Lyra project geometry system. when building the geometry in 5.1 (5.0 works fine!), which consist out of blueprints, everything will disappears including the bp that contains the HDRI so the lighting disappears to… I hope this is not a new ‘function’ causing this but rather a bug that has an easy fix!