honestly lumen is not nearly as good as ray tracing and with dlss on
I have to disagree with you regarding the GI. I’m not really sure why people keep saying this even though there is plenty of evidence to suggest that lumen is a much more improved GI solution.
Even VSM’s at their current stage can do a whole lot more than the hardware raytracing shadows did, SMRT and also Nanite support to be more specific.
Have you seen this example before?
Look at how the lighting in Lumen compares to the two other solutions and decide for yourself. Even the RTXGI (I think they misspell it as RTX DI) looks way more natural than what is being produced by HW RT or the plugin.
Now to be fair I have seen some videos where people adjusted the probes in a way that makes things appear much closer to Lumen, such as in the case with this video that William did:
But the tradeoff is a massive drop in performance as well as the time it takes to set all of this up. And even then this feature still appears to be lacking in some areas, that gap between the two methods widening even further when hardware is used to boost lumens capabilities.
Add to this the improvements coming to Lumen in 5.1 like scalability, I’m not sure the RTXGI solution is gonna continue to be a viable alternative at that point.