2016.12.20-21.01.37:842] 0]LogTargetPlatformManager:Display: Building Assets For UWP
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:456] 0]LogShaderCompilers:Warning: 42 Shader compiler errors compiling WorldGridMaterial for platform PCD3D_ES2:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:456] 0]LogShaderCompilers:Warning: Engine/Shaders/ParticleSpriteVertexFactory.usf(31,16-28): Shader FHitProxyVS, VF FParticleSpriteVertexFactory:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X4555: invalid type used for ‘SV_VertexID’ input semantics, must be integral
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:456] 0]LogShaderCompilers:Warning: Engine/Shaders/Common.usf(1169,20): Shader TMobileBasePassPSFMovableDirectionalLightCSMLightingPolicy0LDRGamma32Skylight, VF FParticleSpriteVertexFactory:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 32. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:456] 0]LogShaderCompilers:Warning: Engine/Shaders/MobileBasePassPixelShader.usf(293,12-21): Shader TMobileBasePassPSFMovableDirectionalLightCSMLightingPolicy0LDRGamma32Skylight, VF FParticleSpriteVertexFactory:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X4502: Shader model ps_4_0_level_9_3 doesn’t allow reading from position semantics.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:457] 0]LogShaderCompilers:Warning: Engine/Shaders/Common.usf(1169,20): Shader TMobileBasePassPSFMovableDirectionalLightCSMLightingPolicyINT32_MAXLDRGamma32Skylight, VF FParticleSpriteVertexFactory:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 36. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:457] 0]LogShaderCompilers:Warning: Engine/Shaders/Common.usf(1169,20): Shader TMobileBasePassPSFMobileDirectionalLightAndSHCSMIndirectPolicy0LDRGamma32Skylight, VF FParticleSpriteVertexFactory:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 34. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:457] 0]LogShaderCompilers:Warning: Engine/Shaders/Common.usf(1169,20): Shader TMobileBasePassPSFMobileDirectionalLightAndSHCSMIndirectPolicyINT32_MAXLDRGamma32Skylight, VF FParticleSpriteVertexFactory:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 44. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:457] 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1555,20): Shader TMobileBasePassPSFMobileDirectionalLightAndSHCSMIndirectPolicyINT32_MAXLDRGamma32, VF FParticleSpriteVertexFactory:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 40. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:457] 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1555,20): Shader TMobileBasePassPSFMobileDirectionalLightAndSHDirectionalIndirectPolicyINT32_MAXLDRGamma32Skylight, VF FParticleSpriteVertexFactory:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 32. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:457] 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1596,20): Shader TMobileBasePassPSFMobileDirectionalLightAndSHDirectionalIndirectPolicy0LDRGamma32Skylight, VF FParticleSpriteVertexFactory:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 32. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:457] 0]LogShaderCompilers:Warning: Engine/Shaders/ParticleGPUSpriteVertexFactory.usf(49,18-32): Shader TShadowDepthVSVertexShadowDepth_OutputDepthfalse, VF FGPUSpriteVertexFactory:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X4016: SV_InstanceID semantic cannot be used with 10Level9 targets
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:457] 0]LogShaderCompilers:Warning: Engine/Shaders/ParticleGPUSpriteVertexFactory.usf(47,16-28): Shader TShadowDepthVSVertexShadowDepth_OutputDepthfalse, VF FGPUSpriteVertexFactory:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X4555: invalid type used for ‘SV_VertexID’ input semantics, must be integral
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:457] 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1549,28): Shader TMobileBasePassPSFMobileDirectionalLightAndSHCSMIndirectPolicyINT32_MAXLDRGamma32, VF FGPUSpriteVertexFactory:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 40. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:457] 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1549,28): Shader TMobileBasePassPSFMobileDirectionalLightAndSHDirectionalIndirectPolicyINT32_MAXLDRGamma32Skylight, VF FGPUSpriteVertexFactory:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 32. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:458] 0]LogShaderCompilers:Warning: Engine/Shaders/MeshParticleVertexFactory.usf(76,18-32): Shader TShadowDepthVSVertexShadowDepth_OutputDepthfalse, VF FMeshParticleVertexFactory:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X4016: SV_InstanceID semantic cannot be used with 10Level9 targets
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:459] 0]LogShaderCompilers:Warning: Engine/Shaders/Common.usf(1169,20): Shader TMobileBasePassPSFMovableDirectionalLightCSMWithLightmapLightingPolicyINT32_MAXLDRGamma32Skylight, VF FLocalVertexFactory:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 41. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:459] 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1555,20): Shader TMobileBasePassPSFMovableDirectionalLightCSMWithLightmapLightingPolicyINT32_MAXLDRGamma32, VF FLocalVertexFactory:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 37. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:459] 0]LogShaderCompilers:Warning: Engine/Shaders/MobileBasePassPixelShader.usf(519,9): Shader TMobileBasePassPSFMovableDirectionalLightWithLightmapLightingPolicyINT32_MAXLDRGamma32, VF FLocalVertexFactory:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 32. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:459] 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1555,20): Shader TMobileBasePassPSFMobileDirectionalLightAndSHCSMIndirectPolicyINT32_MAXLDRGamma32Skylight, VF FLocalVertexFactory:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 44. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:459] 0]LogShaderCompilers:Warning: Engine/Shaders/Common.usf(1169,20): Shader TMobileBasePassPSFDistanceFieldShadowsLightMapAndCSMLightingPolicy0LDRGamma32Skylight, VF FLocalVertexFactory:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 33. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:459] 0]LogShaderCompilers:Warning: Engine/Shaders/Common.usf(1169,20): Shader TMobileBasePassPSFDistanceFieldShadowsLightMapAndCSMLightingPolicyINT32_MAXLDRGamma32Skylight, VF FLocalVertexFactory:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 43. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:459] 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1555,20): Shader TMobileBasePassPSFDistanceFieldShadowsLightMapAndCSMLightingPolicyINT32_MAXLDRGamma32, VF FLocalVertexFactory:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 39. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:460] 0]LogShaderCompilers:Warning: Engine/Shaders/ShadowDepthPixelShader.usf(43,12-21): Shader TShadowDepthPSPixelShadowDepth_NonPerspectiveCorrectfalse, VF FInstancedStaticMeshVertexFactory:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X4502: Shader model ps_4_0_level_9_3 doesn’t allow reading from position semantics.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:460] 0]LogShaderCompilers:Warning: Engine/Shaders/HitProxyPixelShader.usf(22,14-23): Shader FHitProxyPS, VF FInstancedStaticMeshVertexFactory:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X4502: Shader model ps_4_0_level_9_3 doesn’t allow reading from position semantics.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:460] 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1369,27): Shader TMobileBasePassPSFMovableDirectionalLightCSMWithLightmapLightingPolicy0LDRGamma32Skylight, VF FInstancedStaticMeshVertexFactory:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 32. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:460] 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1369,27): Shader TMobileBasePassPSFMovableDirectionalLightCSMWithLightmapLightingPolicyINT32_MAXLDRGamma32Skylight, VF FInstancedStaticMeshVertexFa
UATHelper: Packaging (UWP (ARM-32bit)): ctory:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 41. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:460] 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1369,27): Shader TMobileBasePassPSFMovableDirectionalLightCSMWithLightmapLightingPolicyINT32_MAXLDRGamma32, VF FInstancedStaticMeshVertexFactory:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 37. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:460] 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1369,27): Shader TMobileBasePassPSFMovableDirectionalLightCSMLightingPolicyINT32_MAXLDRGamma32Skylight, VF FInstancedStaticMeshVertexFactory:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 36. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:460] 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1369,27): Shader TMobileBasePassPSFMobileDirectionalLightAndSHCSMIndirectPolicy0LDRGamma32Skylight, VF FInstancedStaticMeshVertexFactory:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 34. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:460] 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1369,27): Shader TMobileBasePassPSFMobileDirectionalLightAndSHCSMIndirectPolicyINT32_MAXLDRGamma32Skylight, VF FInstancedStaticMeshVertexFactory:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 44. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:460] 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1369,27): Shader TMobileBasePassPSFMobileDirectionalLightAndSHCSMIndirectPolicyINT32_MAXLDRGamma32, VF FInstancedStaticMeshVertexFactory:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 40. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:460] 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1369,27): Shader TMobileBasePassPSFDistanceFieldShadowsLightMapAndCSMLightingPolicy0LDRGamma32Skylight, VF FInstancedStaticMeshVertexFactory:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 33. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:460] 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1369,27): Shader TMobileBasePassPSFDistanceFieldShadowsLightMapAndCSMLightingPolicyINT32_MAXLDRGamma32Skylight, VF FInstancedStaticMeshVertexFactory:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 43. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:461] 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1369,27): Shader TMobileBasePassPSFDistanceFieldShadowsLightMapAndCSMLightingPolicyINT32_MAXLDRGamma32, VF FInstancedStaticMeshVertexFactory:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 39. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:461] 0]LogShaderCompilers:Warning: Engine/Shaders/Common.usf(1169,20): Shader TMobileBasePassPSFMovableDirectionalLightCSMLightingPolicyINT32_MAXLDRGamma32Skylight, VF FLandscapeVertexFactoryMobile:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 39. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:461] 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1555,20): Shader TMobileBasePassPSFMovableDirectionalLightCSMLightingPolicyINT32_MAXLDRGamma32, VF FLandscapeVertexFactoryMobile:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 35. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:461] 0]LogShaderCompilers:Warning: Engine/Shaders/Common.usf(1169,20): Shader TMobileBasePassPSFMobileDirectionalLightAndSHCSMIndirectPolicy0LDRGamma32Skylight, VF FLandscapeVertexFactoryMobile:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 37. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:461] 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1555,20): Shader TMobileBasePassPSFMobileDirectionalLightAndSHCSMIndirectPolicyINT32_MAXLDRGamma32Skylight, VF FLandscapeVertexFactoryMobile:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 47. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:461] 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1555,20): Shader TMobileBasePassPSFMobileDirectionalLightAndSHCSMIndirectPolicyINT32_MAXLDRGamma32, VF FLandscapeVertexFactoryMobile:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 43. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:462] 0]LogShaderCompilers:Warning: Engine/Shaders/Common.usf(1169,20): Shader TMobileBasePassPSFDistanceFieldShadowsLightMapAndCSMLightingPolicyINT32_MAXLDRGamma32Skylight, VF FLandscapeVertexFactoryMobile:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 46. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:462] 0]LogShaderCompilers:Warning: Engine/Shaders/MaterialTemplate.usf(1555,20): Shader TMobileBasePassPSFDistanceFieldShadowsLightMapAndCSMLightingPolicyINT32_MAXLDRGamma32, VF FLandscapeVertexFactoryMobile:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 42. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:462] 0]LogShaderCompilers:Warning: Engine/Shaders/Common.usf(239,9): Shader TMobileBasePassPSTDistanceFieldShadowsAndLightMapPolicyLQ0LDRGamma32Skylight, VF FLandscapeVertexFactoryMobile:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 32. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:462] 0]LogShaderCompilers:Warning: Engine/Shaders/MobileBasePassPixelShader.usf(519,9): Shader TMobileBasePassPSTDistanceFieldShadowsAndLightMapPolicyLQINT32_MAXLDRGamma32Skylight, VF FLandscapeVertexFactoryMobile:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: error X5589: Invalid const register num: 34. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464] 0]LogShaderCompilers:Warning: ParticleSpriteVertexFactory.usf(31,16-28): error X4555: invalid type used for ‘SV_VertexID’ input semantics, must be integral
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464] 0]LogShaderCompilers:Warning: MobileBasePassPixelShader.usf(314,10-59): warning X3206: implicit truncation of vector type
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464] 0]LogShaderCompilers:Warning: MobileBasePassPixelShader.usf(315,10-71): warning X3206: implicit truncation of vector type
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464] 0]LogShaderCompilers:Warning: MobileBasePassPixelShader.usf(365,3-103): warning X3206: implicit truncation of vector type
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464] 0]LogShaderCompilers:Warning: Common.usf(1169,20): error X5589: Invalid const register num: 32. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464] 0]LogShaderCompilers:Warning: MobileBasePassPixelShader.usf(293,12-21): error X4502: Shader model ps_4_0_level_9_3 doesn’t allow reading from position semantics.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464] 0]LogShaderCompilers:Warning: Common.usf(1169,20): error X5589: Invalid const register num: 36. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464] 0]LogShaderCompilers:Warning: Common.usf(1169,20): error X5589: Invalid const register num: 34. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464] 0]LogShaderCompilers:Warning: Common.usf(1169,20): error X5589: Invalid const register num: 44. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464] 0]LogShaderCompilers:Warning: Material.usf(1555,20): error X5589: Invalid const register num: 40. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464] 0]LogShaderCompilers:Warning: Material.usf(1555,20): error X5589: Invalid const register num: 32. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464] 0]LogShaderCompilers:Warning: Material.usf(1596,20): error X5589: Invalid const register num: 32. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464] 0]LogShaderCompilers:Warning: ParticleGPUSpriteVertexFactory.usf(49,18-32): error X4016: SV_InstanceID semantic cannot be used with 10Level9 targets
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464] 0]LogShaderCompilers:Warning: ParticleGPUSpriteVertexFactory.usf(47,16-28): error X4555: invalid type used for ‘SV_VertexID’ input semantics, must be integral
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464] 0]LogShaderCompilers:Warning: Material.usf(1549,28): error X5589: Invalid const register num: 40. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464] 0]LogShaderCompilers:Warning: Material.usf(1549,28): error X5589: Invalid const register num: 32. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464] 0]LogShaderCompilers:Warning: MeshParticleVertexFactory.usf(76,18-32): error X4016: SV_InstanceID semantic cannot be used with 10Level9 targets
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464] 0]LogShaderCompilers:Warning: Common.usf(1169,20): error X5589: Invalid const register num: 41. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464] 0]LogShaderCompilers:Warning: Material.usf(1555,20): error X5589: Invalid const register num: 37. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464] 0]LogShaderCompilers:Warning: MobileBasePassPixelShader.usf(519,9): error X5589: Invalid const register num: 32. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464] 0]LogShaderCompilers:Warning: Material.usf(1555,20): error X5589: Invalid const register num: 44. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464] 0]LogShaderCompilers:Warning: Common.usf(1169,20): error X5589: Invalid const register num: 33. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464] 0]LogShaderCompilers:Warning: Common.usf(1169,20): error X5589: Invalid const register num: 43. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464] 0]LogShaderCompilers:Warning: Material.usf(1555,20): error X5589: Invalid const register num: 39. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:464] 0]LogShaderCompilers:Warning: ShadowDepthPixelShader.usf(43,12-21): error X4502: Shader model ps_4_0_level_9_3 doesn’t allow reading from position semantics.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:466] 0]LogShaderCompilers:Warning: HitProxyPixelShader.usf(22,14-23): error X4502: Shader model ps_4_0_level_9_3 doesn’t allow reading from position semantics.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:466] 0]LogShaderCompilers:Warning: Material.usf(1369,27): error X5589: Invalid const register num: 32. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:466] 0]LogShaderCompilers:Warning: Material.usf(1369,27): error X5589: Invalid const register num: 41. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:466] 0]LogShaderCompilers:Warning: Material.usf(1369,27): error X5589: Invalid const register num: 37. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:466] 0]LogShaderCompilers:Warning: Material.usf(1369,27): error X5589: Invalid const register num: 36. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:466] 0]LogShaderCompilers:Warning: Material.usf(1369,27): error X5589: Invalid const register num: 34. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:466] 0]LogShaderCompilers:Warning: Material.usf(1369,27): error X5589: Invalid const register num: 44. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467] 0]LogShaderCompilers:Warning: Material.usf(1369,27): error X5589: Invalid const register num: 40. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467] 0]LogShaderCompilers:Warning: Material.usf(1369,27): error X5589: Invalid const register num: 33. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467] 0]LogShaderCompilers:Warning: Material.usf(1369,27): error X5589: Invalid const register num: 43. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467] 0]LogShaderCompilers:Warning: Material.usf(1369,27): error X5589: Invalid const register num: 39. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467] 0]LogShaderCompilers:Warning: Common.usf(1169,20): error X5589: Invalid const register num: 39. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467] 0]LogShaderCompilers:Warning: Material.usf(1555,20): error X5589: Invalid const register num: 35. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467] 0]LogShaderCompilers:Warning: Common.usf(1169,20): error X5589: Invalid const register num: 37. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467] 0]LogShaderCompilers:Warning: Material.usf(1555,20): error X5589: Invalid const register num: 47. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467] 0]LogShaderCompilers:Warning: Material.usf(1555,20): error X5589: Invalid const register num: 43. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467] 0]LogShaderCompilers:Warning: Common.usf(1169,20): error X5589: Invalid const register num: 46. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467] 0]LogShaderCompilers:Warning: Material.usf(1555,20): error X5589: Invalid const register num: 42. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467] 0]LogShaderCompilers:Warning: Common.usf(239,9): error X5589: Invalid const register num: 32. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.15:467] 0]LogShaderCompilers:Warning: MobileBasePassPixelShader.usf(519,9): error X5589: Invalid const register num: 34. allowed is 31.
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:136] 0]LogWindows:Warning: CreateProc failed (2) …....\Engine\Binaries/Win64/CrashReportClient.exe -Unattended -nullrhi -AppName=UE4-MyProject_UWP1 -CrashGUID=UE4CC-Windows-7BDB2987498FB937FA567F8862E80C88_0000 -DebugSymbols=…....\Engine\Intermediate\Symbols
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:136] 0]LogWindows:Error: begin: stack for UAT
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137] 0]LogWindows:Error: === Critical error: ===
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137] 0]LogWindows:Error:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137] 0]LogWindows:Error: Fatal error: [File:E:\Engines\UnrealEngine-release_uwp\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 1704]
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137] 0]LogWindows:Error: Failed to compile default material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial!
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137] 0]LogWindows:Error:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137] 0]LogWindows:Error:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137] 0]LogWindows:Error: KERNELBASE.dll
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137] 0]LogWindows:Error: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [e:\engines\unrealengine-release_uwp\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:103]
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137] 0]LogWindows:Error: UE4Editor-Core.dll!FOutputDevice::Logf__VA() [e:\engines\unrealengine-release_uwp\engine\source\runtime\core\private\misc\outputdevice.cpp:94]
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137] 0]LogWindows:Error: UE4Editor-Core.dll!FDebug::AssertFailed() [e:\engines\unrealengine-release_uwp\engine\source\runtime\core\private\misc\outputdevice.cpp:421]
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137] 0]LogWindows:Error: UE4Editor-Engine.dll!FShaderCompilingManager::ProcessCompiledShaderMaps() [e:\engines\unrealengine-release_uwp\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:1704]
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137] 0]LogWindows:Error: UE4Editor-Engine.dll!FShaderCompilingManager::FinishCompilation() [e:\engines\unrealengine-release_uwp\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:2124]
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137] 0]LogWindows:Error: UE4Editor-Engine.dll!FMaterialShaderMap::Compile() [e:\engines\unrealengine-release_uwp\engine\source\runtime\engine\private\materials\materialshader.cpp:1400]
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137] 0]LogWindows:Error: UE4Editor-Engine.dll!FMaterial::BeginCompileShaderMap() [e:\engines\unrealengine-release_uwp\engine\source\runtime\engine\private\materials\materialshared.cpp:1709]
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137] 0]LogWindows:Error: UE4Editor-Engine.dll!FMaterial::CacheShaders() [e:\engines\unrealengine-release_uwp\engine\source\runtime\engine\private\materials\materialshared.cpp:1635]
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137] 0]LogWindows:Error: UE4Editor-Engine.dll!FMaterial::CacheShaders() [e:\engines\unrealengine-release_uwp\engine\source\runtime\engine\private\materials\materialshared.cpp:1539]
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137] 0]LogWindows:Error: UE4Editor-Engine.dll!UMaterial::CacheShadersForResources() [e:\engines\unrealengine-release_uwp\engine\source\runtime\engine\private\materials\material.cpp:2017]
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137] 0]LogWindows:Error: UE4Editor-Engine.dll!UMaterial::CacheResourceShadersForCooking() [e:\engines\unrealengine-release_uwp\engine\source\runtime\engine\private\materials\material.cpp:2002]
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137] 0]LogWindows:Error: UE4Editor-Engine.dll!UMaterial::BeginCacheForCookedPlatformData() [e:\engines\unrealengine-release_uwp\engine\source\runtime\engine\private\materials\material.cpp:2654]
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137] 0]LogWindows:Error: UE4Editor-Engine.dll!UMaterial::PostLoad() [e:\engines\unrealengine-release_uwp\engine\source\runtime\engine\private\materials\material.cpp:2570]
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137] 0]LogWindows:Error: UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\private\uobject\obj.cpp:810]
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137] 0]LogWindows:Error: UE4Editor-Engine.dll!UMaterialInterface::PostLoadDefaultMaterials() [e:\engines\unrealengine-release_uwp\engine\source\runtime\engine\private\materials\material.cpp:388]
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137] 0]LogWindows:Error: UE4Editor-Engine.dll!UMaterial::PostLoad() [e:\engines\unrealengine-release_uwp\engine\source\runtime\engine\private\materials\material.cpp:2405]
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137] 0]LogWindows:Error: UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\private\uobject\obj.cpp:810]
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137] 0]LogWindows:Error: UE4Editor-CoreUObject.dll!EndLoad() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1553]
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137] 0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternalInner() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1228]
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137] 0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackage() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1400]
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137] 0]LogWindows:Error: UE4Editor-CoreUObject.dll!ResolveName() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:714]
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137] 0]LogWindows:Error: UE4Editor-CoreUObject.dll!StaticLoadObjectInternal() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:801]
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137] 0]LogWindows:Error: UE4Editor-CoreUObject.dll!StaticLoadObject() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:875]
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137] 0]LogWindows:Error: UE4Editor-CinematicCamera.dll!ConstructorHelpersInternal::FindOrLoadObject<UStaticMesh>() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\public\uobject\constructorhelper
UATHelper: Packaging (UWP (ARM-32bit)): s.h:31]
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137] 0]LogWindows:Error: UE4Editor-CinematicCamera.dll!ConstructorHelpers::FObjectFinder<UStaticMesh>::FObjectFinder<UStaticMesh>() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\public\uobject
UATHelper: Packaging (UWP (ARM-32bit)): constructorhelpers.h:104]
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:137] 0]LogWindows:Error: UE4Editor-CinematicCamera.dll!ACameraRig_Crane::ACameraRig_Crane() [e:\engines\unrealengine-release_uwp\engine\source\runtime\cinematiccamera\private\camerarig_crane.cpp:39]
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138] 0]LogWindows:Error: UE4Editor-CoreUObject.dll!UClass::CreateDefaultObject() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\private\uobject\class.cpp:2524]
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138] 0]LogWindows:Error: UE4Editor-CoreUObject.dll!UObjectLoadAllCompiledInDefaultProperties() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:745]
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138] 0]LogWindows:Error: UE4Editor-CoreUObject.dll!ProcessNewlyLoadedUObjects() [e:\engines\unrealengine-release_uwp\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:830]
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138] 0]LogWindows:Error: UE4Editor-Cmd.exe!FEngineLoop::PreInit() [e:\engines\unrealengine-release_uwp\engine\source\runtime\launch\private\launchengineloop.cpp:1547]
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138] 0]LogWindows:Error: UE4Editor-Cmd.exe!GuardedMain() [e:\engines\unrealengine-release_uwp\engine\source\runtime\launch\private\launch.cpp:117]
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138] 0]LogWindows:Error: UE4Editor-Cmd.exe!GuardedMainWrapper() [e:\engines\unrealengine-release_uwp\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138] 0]LogWindows:Error: UE4Editor-Cmd.exe!WinMain() [e:\engines\unrealengine-release_uwp\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138] 0]LogWindows:Error: UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:255]
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138] 0]LogWindows:Error: KERNEL32.DLL
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138] 0]LogWindows:Error: ntdll.dll
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138] 0]LogWindows:Error: ntdll.dll
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138] 0]LogWindows:Error:
UATHelper: Packaging (UWP (ARM-32bit)): UE4Editor-Cmd: [2016.12.20-21.03.50:138] 0]LogWindows:Error: end: stack for UAT
UATHelper: Packaging (UWP (ARM-32bit)): CommandUtils.Run: Run: Took 142.7319278s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Packaging (UWP (ARM-32bit)): Project.Cook: Cook failed. Deleting cooked data.
UATHelper: Packaging (UWP (ARM-32bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. —> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for E:\Unreal Projects\MyProject_UWP1\MyProject_UWP1.uproject;
UATHelper: Packaging (UWP (ARM-32bit)): see log E:\Engines\UnrealEngine-release_uwp\Engine\Programs\AutomationTool\Saved\Logs\Cook-2016.12.20-22.03.50.txt
UATHelper: Packaging (UWP (ARM-32bit)): at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) in E:\Engines\UnrealEngine-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 361
UATHelper: Packaging (UWP (ARM-32bit)): at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String] Maps, String] Dirs, String InternationalizationPreset, String] CulturesToCook, String TargetPlatform, String Parameters) in E:\Engines\UnrealEngine-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\Comm
andletUtils.cs:line 80
UATHelper: Packaging (UWP (ARM-32bit)): at Project.Cook(ProjectParams Params) in e:\Engines\UnrealEngine-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 258
UATHelper: Packaging (UWP (ARM-32bit)): — End of inner exception stack trace —
UATHelper: Packaging (UWP (ARM-32bit)): at Project.Cook(ProjectParams Params) in e:\Engines\UnrealEngine-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 271
UATHelper: Packaging (UWP (ARM-32bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in e:\Engines\UnrealEngine-release_uwp\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 212
UATHelper: Packaging (UWP (ARM-32bit)): at AutomationTool.BuildCommand.Execute() in E:\Engines\UnrealEngine-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 27
UATHelper: Packaging (UWP (ARM-32bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands) in E:\Engines\UnrealEngine-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547
UATHelper: Packaging (UWP (ARM-32bit)): at AutomationTool.Automation.Process(String] Arguments) in E:\Engines\UnrealEngine-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 517
UATHelper: Packaging (UWP (ARM-32bit)): at AutomationTool.Program.MainProc(Object Param) in E:\Engines\UnrealEngine-release_uwp\Engine\Source\Programs\AutomationTool\Program.cs:line 135
UATHelper: Packaging (UWP (ARM-32bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in E:\Engines\UnrealEngine-release_uwp\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
UATHelper: Packaging (UWP (ARM-32bit)): at AutomationTool.Program.Main() in E:\Engines\UnrealEngine-release_uwp\Engine\Source\Programs\AutomationTool\Program.cs:line 59
UATHelper: Packaging (UWP (ARM-32bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (UWP (ARM-32bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Cook Failure