Wow exciting progress, guys!
I just got back from vacation. Excited to hop back in the UWP UE4 development boat.
Update: S U C C E S S !
I’ve successfully built an app in UE4, packaged for UWPx86, and deployed it to a Microsoft HoloLens! YAY! However, I’m noticing some issues already.
When packaging for UWP, the Quit Game node does not function correctly. It does not exit/quit the game. I also tried an Execute Command node with the command “EXIT” executed. Also nothing. Both of these methods for exiting the application work just fine in the editor, but not in the resulting appx from the UWP packaging. I am packaging for UWP x86 - 32 bit. What is going on here?
My next challenge to tackle is to make the app into a 3D holographic app instead of a 2D app. If anybody has any great ideas on how I might do that, please let me know.