That helped in making progress , thank you !
I’ve got a new issue that’s preventing packaging of UWP64 and UWP32 using the resulting cert. I modified the supplied command to the following:
Once generated, I proceed to set the result as the certificate on the UWP page. I made sure to cook for windows and that finished successfully.
Below is the output from the editor when I try to package for UWP64. In the log it says to see ‘signtool-2016.08.05-13.08.24.txt’ for more details, after a thorough search of my system no such file exists.
I’m currently packaging for UWP32 to see if I get the same result.
I did manage to get my test game to install through the device portal by uploading the UWP contents from the build folder. The splash screen started up but because there was no cooked content it crashed. Once I have the cert issue resolved I’ll try it with a signed package or copy cooked content to my build folder and try that way again, though I think that signing the package may do the trick.