Unreal Engine 4 is available for Win10 UWP app dev now

@ - Debugging is working again (Debug UWP64), and now I would like to add the XSAPI projects to the solution, have the built DLL’s and PDB copied into the appropriate directory. Is there a clean way of doing this?

https:///Microsoft/xbox-live-api/blob/master/LINKTOSOURCE.md#how-to-link-against-the-xsapi-winrt-uwp-source

Can I add the projects to my solution:



\Build\Microsoft.Xbox.Services.140.UWP.WinRT\Microsoft.Xbox.Services.140.UWP.WinRT.vcxproj
\External\cpprestsdk\Release\src\build\vs14.uwp\cpprestsdk140.uwp.vcxproj


Change the Output to be the original directory:



E:\UEUWP\MICROSOFT_UWP_UNREAL\Engine\Plugins\Online\XboxOne\OnlineSubsystemLive\ThirdParty\XSAPI\UWP.2017.07.20170710.01\lib\x64\v140\Release


Will this approach honor breakpoints? Given that the files (DLL, PDB) are copied to a different directory that may cause some confusion.