@PhilMaguire - The UWPDeviceDetector module that’s failing is a little special in that it takes a dependency on a Win10 SDK winmd component (Windows::Devices::Enumeration::DeviceWatcher) in order to locate UWP devices on your local network (for e.g. in-editor deployment to an Xbox). Do you have the Windows 10 SDK installed (for VS2015, I’d recommend 14393)? If so, my only other thought is that maybe there’s an incompatibility between SNDBS and use of winmd - that’s not something I’ve tried. If necessary you can turn off use of winmd components in the editor via the branch-specific config variable bUseWindowsSDK10ForEditor (goes in the /Script/WindowsTargetPlatform.WindowsTargetSettings section, set it to false). But you might quickly run into similar issues with the UWP builds themselves.
@ thank you for the advice. I disabled my SN-DBS service and now have an editor build. I can’t package the UWP configuration due to our FMOD plugin not having been built to be UWP compatible. I will have to get in touch with them to get that resolved I expect