@Sparkash @anonymous_user_1267f45c - thanks for the detailed error reports. That narrowed it down pretty quickly - we’d picked up a dependency on the project file being provided on the command line (as happens when run via UAT, but not by default in VS). The project file problem is fixed in the latest; with any luck that will address the problem with the plugin paths too.
The build issue in the ManifestGenerator (occurs when building the UE4 project without a specific game project) should be dealt with too. The PDBCopy issue still needs some work.