Unreal Engine 4 is available for Win10 UWP app dev now

How do I write the Featured Stats / Leaderboards then:

I’ve tried writing them with events too:



IOnlineEvents* ioe = ios->GetEventsInterface().Get();
if (ioe != nullptr)
{
    FOnlineEventParms Parms;
    Parms.Add(TEXT("GameplayModeId"), FVariantData((int32)1));
    Parms.Add(TEXT("DifficultyLevelId"), FVariantData((int32)1));
    Parms.Add(TEXT("HighScore"), FVariantData((int32)levelScore->GetTotalScore()));

    bool isOk = ioe->TriggerEvent(*playerId, TEXT("OceanWave"), Parms);
    isOk = ioe->TriggerEvent(*playerId, TEXT("HighScore"), Parms);
}


Above, I used two calls with different event names hoping that one of them will match my Xbox Live Configuration.