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I installed Windows10 SDK 10586…
(I can see this SDK on the control panel and this is the only SDK I can see)
My Visual Studio version is 2015 Update 1
My commit is 713f1c0
But I met the same problem as @(#303)
2>------ Build started: Project: UE4, Configuration: Development_Editor x64 ------
2> Performing 7 actions (4 in parallel)
2> Module.D3D12RHI.cpp
2> OculusRiftRenderD3D12.cpp
2>g:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\ThirdParty\Windows\DX12\include\d3dx12.h(1151): error C2504: 'D3D12_DESCRIPTOR_RANGE1': base class undefined
2>g:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\ThirdParty\Windows\DX12\include\d3dx12.h(1153): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
2>g:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\ThirdParty\Windows\DX12\include\d3dx12.h(1153): error C2143: syntax error: missing ',' before '&'
2>g:\MICROSOFT_UWP_UNREAL-release_uwp\Engine\Source\ThirdParty\Windows\DX12\include\d3dx12.h(1156): error C2061: syntax error: identifier 'D3D12_DESCRIPTOR_RANGE_FLAGS'
What should I do to build it?
And if I get a new PC with VS2017 and the newest SDK(15063),would I be able to build it?