Unreal Engine 4 is available for Win10 UWP app dev now

I have OnlineFramework disabled. My setup is as follows:



	PublicDependencyModuleNames.AddRange(new string]
        {
            "Core",
            "CoreUObject",
            "Engine",
            "InputCore",
            "InputDevice",
            "AIModule",
            "GameplayTasks",
            "UMG",
            "XmlParser",
            "OnlineSubsystem"
        });

        // Uncomment if you are using Slate UI
        PrivateDependencyModuleNames.AddRange(new string]
        {
            "Slate",
            "SlateCore"
        });

        //DynamicallyLoadedModuleNames.Add("OnlineSubsystemLive");


It was throwing an exception in FOnlineSubsystemLive::Init()



		// @ATG_CHANGE : BEGIN 
		ApplicationConfig = XboxLiveAppConfiguration::SingletonInstance;
		// @ATG_CHANGE : END