Setup.bat works, however, GenerateProjectFiles.bat is failing:
Setting up Unreal Engine 4 project files...
Binding IntelliSense data... 0%ERROR: Unable to instantiate instance of 'UWPPlatformFeatures' object type from compiled assembly 'UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. Unreal Build Tool creates an instance of your module's 'Rules' object in order to find out about your module's requirements. The CLR exception details may provide more information: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Windows Kits\10\References\Windows.Gaming.XboxLive.StorageApiContract'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileSystemEnumerableIterator`1.CommonInit()
at System.IO.Directory.GetDirectories(String path)
at UnrealBuildTool.VCEnvironment.FindLatestVersionDirectory(String InDirectory, Version NoLaterThan) in E:\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\UnrealBuildTool\Windows\VCEnvironment.cs:line 377
at UnrealBuildTool.VCEnvironment.GetLatestMetadataPathForApiContract(String ApiContract) in E:\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\UnrealBuildTool\Windows\VCEnvironment.cs:line 408
at UWPPlatformFeatures..ctor(TargetInfo Target) in e:\MICROSOFT_UWP_UNREAL\Engine\Plugins\Online\XboxOne\UWPPlatformFeatures\Source\UWPPlatformFeatures.Build.cs:line 17
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object] parameters, CultureInfo culture)
at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object] args, CultureInfo culture, Object] activationAttributes, StackCrawlMark& stackMark)
at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object] args, CultureInfo culture, Object] activationAttributes)
at System.Activator.CreateInstance(Type type, Object] args)
at UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, TargetInfo Target, FileReference& ModuleFileName) in E:\MICROSOFT_UWP_UNREAL\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 263
GenerateProjectFiles ERROR: UnrealBuildTool was unable to generate project files.
Press any key to continue . . .
Does anyone know how to resolve this error?