Hi guys
Is there anything special that we need to do when using winmd libraries from an Unreal game project? I’ve successfully referenced standard winmd exports and also less-standard ones by using PrivateWinMDReferences, as far as the build is concerned, but I don’t get Intellisense support in Visual Studio which makes development a lot more awkward. I thought maybe it just wasn’t supported, until I noticed that there’s specific code in UEBuildModule.cs that seems to try to support Intellisense - does this generally work for other people?
What I see in Visual Studio is that the first character in any file with e.g. “using namespace Platform” is highlighted giving the Intellisense error: ’ command-line error: cannot open metadata file “platform.winmd” ’ It doesn’t seem to matter which namespace I use like this, it always complains about platform.winmd.
All namespaces and types from winmd references are then highlighted red, and auto-completion doesn’t work.