Unreal Engine 4 is available for Win10 UWP app dev now

Hi guys

Is there anything special that we need to do when using winmd libraries from an Unreal game project? I’ve successfully referenced standard winmd exports and also less-standard ones by using PrivateWinMDReferences, as far as the build is concerned, but I don’t get Intellisense support in Visual Studio which makes development a lot more awkward. I thought maybe it just wasn’t supported, until I noticed that there’s specific code in UEBuildModule.cs that seems to try to support Intellisense - does this generally work for other people?

What I see in Visual Studio is that the first character in any file with e.g. “using namespace Platform” is highlighted giving the Intellisense error: ’ command-line error: cannot open metadata file “platform.winmd” ’ It doesn’t seem to matter which namespace I use like this, it always complains about platform.winmd.

All namespaces and types from winmd references are then highlighted red, and auto-completion doesn’t work.