Does anybody have any pointers for integrating the Xbox Live libraries here? It feels like the regular way (using nuget packages, or project references in the solution) is not going to work with Unreal’s build system, so we’ll need to explicitly link in the static libraries and reference the headers.
It looks like the project code is built with C++/CX enabled when targeting UWP, but obviously this doesn’t work in the editor, so it feels like some ifdefs will be needed too. Alternatively I’m considering separating the C++/CX code into a separate library, and keeping it quite separate from the Unreal interfacing code. I’d be interested to hear how others have got on with this.