Hi Sean,
I’m using UE 4.11 & VS2015 Enterprise. I followed the guide in your link, but still the same. IntelliSense still screw up by not recognizing UE4 statements and macros and others. It still gives red underline, but when compiled, there’s no error & the game runs smoothly. Unfortunately, the documentation in that also mentioned that it is an undeniable fact.
So the big question is, why won’t UE4 start focusing on this IntelliSense thing in the future? It’s disturbing to see “false positive” reports. And perhaps most of the UE4 developers around the world will be grateful if it is solved soon.
