If I have 8GB RAM should I care about MaxProcessorCount ?
And what if interrupt this: make UE4Editor UE4Game UnrealPak CrashReportClient ShaderCompileWorker UnrealLightmass
- can I just do this command again ?
If I have 8GB RAM should I care about MaxProcessorCount ?
And what if interrupt this: make UE4Editor UE4Game UnrealPak CrashReportClient ShaderCompileWorker UnrealLightmass
- can I just do this command again ?