Unreal engine 4, auto fire function over writing ammo counter

Currently working on a FPS game and I have just made the ammo counter with the auto fire already in place, I have tried using a sequence and a branch to try and make a work around but the auto fire seems to override it every time

Hard to tell what’s going on in the screenshot.


Shouldn’t auto-fire be closer to:

The False at the very bottom is where you’d plug in the script that’d spawn projectiles. Do tell if that works for you.