I definitely like the new system, but I’d love much more detailed documentation on things like AI Perception- as someone not very experienced with making AI, it can be trial and error to get things working- would love a concrete simple example- a patrolling AI that moves to the player on seeing the player but can be lost (making use of the “lose sight radius” tab in the AI Perception component). Right now I’m doing it all through the AI controller, but I’d prefer to use the blackboards and behavior trees instead.