How do I go about changing number of processors to use for Building now? UBT is throwing me this error:
1>EXEC : error : XmlConfigLoader: Reading config XML failed:
1> C:\Users\\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml(3): element 'Configuration' in namespace 'https://www.unrealengine.com/BuildConfiguration' has invalid child element 'MaxProcessorCount' in namespace 'https://www.unrealengine.com/BuildConfiguration'. List of possible elements expected: 'HTML5Platform, UEBuildConfiguration, BuildConfiguration, WindowsPlatform, WinRTPlatform, RemoteToolChain, IOSPlatform, IOSToolChain' in namespace 'https://www.unrealengine.com/BuildConfiguration'.
1> Performing full C++ include scan (building a new target)