[=;364435]
Will we also get MSAA support on DirectX, so on desktop platforms?
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Personally I dont think so. AFAIK MSAA with deferred shading doesn’t work well(bad performance?). Though I’m not a rendering dude so I might be wrong…
[=;364435]
Will we also get MSAA support on DirectX, so on desktop platforms?
[/]
Personally I dont think so. AFAIK MSAA with deferred shading doesn’t work well(bad performance?). Though I’m not a rendering dude so I might be wrong…