[= Babcock;364425]
a compile issue was introduced for OpenGL ES 3.1 when MSAA support was added.
[/]
Will we also get MSAA support on DirectX, so on desktop platforms?
[= Babcock;364425]
a compile issue was introduced for OpenGL ES 3.1 when MSAA support was added.
[/]
Will we also get MSAA support on DirectX, so on desktop platforms?