Unreal Engine 4.9 Preview

So Packaging seems to be broken completely for me. I can deploy in Visual to Android using the new (THANKYOU) NSight Tegra Debugger, but in editor I get a failed log. I suspect this is due to the list of Deprecation Warnings, and possibly the fact that the clang compiler now seems to run with -WShadow. I can see why, but I think that should really be an option you can turn off somewhere, because it’s perfectly acceptable to have those kinds of variables normally right?

Additionally, any game I deploy to Android currently crashes in GenericPlatformMemory.cpp - Line 77. This is with any game, even a default Unreal Project.

Edit: Packing in Editor for Android is completely broken. Created a new Flying C++ Template and tried to build for Android (DXT) - instantly fails.