[=VictorAsukaKai;354991]
While I can’t begin to understand your frustrations with this (as I have not tried out anything VR related), and while VR has yet to prove itself MORE then a passing fad (due to the actual setup costs of playing a VR game), I am sure that Epic knows what’s best for their engine. It’s all about what the market wants and what the market can bring them (via royalties, etc).
I do wonder what the actual percentage of VR users are in comparison to non-VR users for UE4 (dev/gamers), maybe that’ll put some things into perspective.
Keep doing what you’re doing Epic, you guys are doing an amazing job so far.
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Personally I doubt VR is but a passing fad. Heavily in development still? Of course. There’s a whole lot of things they have to work on. I used to own a Oculus Rift DK2, and while I didn’t have the to fiddle around with it in UE4 before I sold it, the experience was rather amazing.
I have a feeling that VR will definitely be the way to go as for racing games, in particular racing simulators. The experience was phenomenal, even in a low-budget game. I wish I had kept it to use in Project CARS.
The rest of your statement is spot-on, however. ![]()
Edit:
Oh and I also get the same issue as you where it opens a web-page. Do you also experience issues with playing sounds in the content browser?