[=SaxonRah;351239]
All you need is Visual 2015 Community with Windows 10 SDK. It includes Dx12 by default. There are free publicly available samples too. All of this stuff was available through the dev.windows for quite awhile, but now it’s been out officially since rtm.
OR you can just use 4.9 with -D3D12 which is quite nice. Still haven’t figured out how to enable multi engine/adapter in UE4 though, i know how to develop a standalone dx12 app that takes advantage of multi engines and multi adapters, but i dont see any telling me in ue4 its running on more than one node in ue4. for example when the log does spit out something related to d3d12, even though there are 3 adapters, it only chooses one of them and its always adapter 0. Is this just default messaging, and its actually got 3 nodes ? can i target a specific node / engine?
[/]
And 4.9 brings the needed headers and libs for DX12 in UE4 with its sources, to use with VS 2013 (at Engine\Source\ThirdParty\Windows\DirectX), among the other versions.