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I posted this yesterday, and decided to delete my post… I should have kept it.
Is there any progress made on UT-14154 ?
It’s referenced in this page: https://answers.unrealengine/questions/126269/how-to-fix-static-mesh-falling-through-floor.html
This is a bit annoying (and totally break physics-based gameplay )
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Hey ,
This has already been closed out as “by design.” G has already responded to thread why this is case.
“I’m afraid this is a (sensible) limitation of physics engine. It does not supporting using a triangle mesh as collision for a dynamic object, it would be very expensive, and is hard to calculate mass properties for etc.”