Unreal Engine 4.8 Preview

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native HRTF sound attenuation is already implemented in 4.8p3? If so, where I can active it?
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release notes should have detailed info on how to enable and use Oculus Audio Plugin. But essentially you first enable Oculus Audio plugin (via plugin browser), restart editor, and you’ll see a new spatialization algorithm option in attenuation properties in an audio component. One of algorithms is to do default spatialization (i.e. normal spatialization of mono sources without Oculus audio plugin) and other is new HRTF algorithm.

Let me know if you are still having trouble.

Regards,