procedural foliage spawner is great but…
openworld foliage + collision = horrible performance
https://answers.unrealengine/questions/233264/procedural-foliage-spawner-performance-collisio.html
is there something planned in this regard?
procedural foliage spawner is great but…
openworld foliage + collision = horrible performance
https://answers.unrealengine/questions/233264/procedural-foliage-spawner-performance-collisio.html
is there something planned in this regard?