Unreal Engine 4.8 Preview

Tick event isn’t firing in one of my blueprints on a packaged build, but fires in Editor and when “Launch Standalone” from editor. Only once did it work from a packaged build but never again from what I can tell. I’ve checked to make sure that Tick enabled on startup is set in properties and put a log message on screen right after Tick fires which doesn’t show up on packaged builds (except that one time with a fresh build, subsequent fresh builds have failed me). Anyone else having this issue? Anything I can do to debug this? Same exact blueprint from 4.7 worked and in editor as I mentioned in 4.8.

: https://answers.unrealengine/questions/231917/48p3-tick-not-firing-on-packaged-build-blueprint-a.html

Thanks!