Unreal Engine 4.8 Preview

In regards to packaging for Android - I think there are more problems than just starter content - I cant build my actual game either due to this other issue - I’ve bolded what I think issue is.

This builds fine in 4.7.6 - still using same settings, havent changed anything in 4.8 preview 3

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MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling aidl files…
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aidl] Found 1 AIDL files.
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aidl] Compiling 1 AIDL files.
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling RenderScript files…
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] ----------
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [echo] Handling Resources…
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aapt] Generating resource IDs…
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aapt] D:\UnrealEngine-4.8.0-preview-3\ZOMBIETOWNAHHH\Intermediate\Android\APK\res\layout\downloader_progress.xml:92: error: Error: No resource found that matches given name (at ‘text’ with value ‘@string/text_button_pause’).
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aapt] D:\UnrealEngine-4.8.0-preview-3\ZOMBIETOWNAHHH\Intermediate\Android\APK\res\layout\downloader_progress.xml:106: error: Error: No resource found that matches given name (at ‘text’ with value ‘@string/text_button_cancel’).
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aapt] D:\UnrealEngine-4.8.0-preview-3\ZOMBIETOWNAHHH\Intermediate\Android\APK\res\layout\downloader_progress.xml:132: error: Error: No resource found that matches given name (at ‘text’ with value ‘@string/text_paused_cellular’).
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aapt] D:\UnrealEngine-4.8.0-preview-3\ZOMBIETOWNAHHH\Intermediate\Android\APK\res\layout\downloader_progress.xml:139: error: Error: No resource found that matches given name (at ‘text’ with value ‘@string/text_paused_cellular_2’).
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aapt] D:\UnrealEngine-4.8.0-preview-3\ZOMBIETOWNAHHH\Intermediate\Android\APK\res\layout\downloader_progress.xml:152: error: Error: No resource found that matches given name (at ‘text’ with value ‘@string/text_button_resume_cellu
MainFrameActions: Packaging (Android (All)): lar’).
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [aapt] D:\UnrealEngine-4.8.0-preview-3\ZOMBIETOWNAHHH\Intermediate\Android\APK\res\layout\downloader_progress.xml:160: error: Error: No resource found that matches given name (at ‘text’ with value '@string/text_button_wifi_setting

MainFrameActions: Packaging (Android (All)): s’).
MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: BUILD FAILED
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C:\android-sdk-windows ools\ant\build.xml:653: following error occurred while executing this line:
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: C:\android-sdk-windows ools\ant\build.xml:698: null returned: 1
MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: Total time: 7 seconds
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: UnrealBuildTool Exception: ERROR: cmd.exe failed with args /c “C:\apache-ant-1.8.2/bin/ant.bat” debug
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 746.0689823s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Android (All)): ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:5): D:\UnrealEngine-4.8.0-preview-3\UnrealEngine-4.8.0-preview-3\Engine\Binaries\DotNET\UnrealBuildTool.exe ZOMBIETOWNAHHH Android Shipping D:\UnrealEngine-4.8.0-preview-3\ZOMBIETOWN
MainFrameActions: Packaging (Android (All)): AHHH\ZOMBIETOWNAHHH.uproject -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: ‘UnrealBuildTool.txt’
MainFrameActions: Packaging (Android (All)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Android (All)): Program.: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Android (All)): Program.: ERROR: Exception in AutomationTool: Command failed (Result:5): D:\UnrealEngine-4.8.0-preview-3\UnrealEngine-4.8.0-preview-3\Engine\Binaries\DotNET\UnrealBuildTool.exe ZOMBIETOWNAHHH Android Shipping D:\UnrealEngine-4.8.0-preview-3\ZOMBIETOWN
MainFrameActions: Packaging (Android (All)): AHHH\ZOMBIETOWNAHHH.uproject -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: ‘UnrealBuildTool.txt’
MainFrameActions: Packaging (Android (All)): Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) in d:\UnrealEngine-4.8.0-preview-3\UnrealEngine-4.8.0-preview-3\Engine\Source\Programs\AutomationTool\ProcessUtils.cs:line 795 MainFrameActions: Packaging (Android (All)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) in d:\UnrealEngine-4.8.0-preview-3\UnrealEngine-4.8.0-preview-3\Engine\Source\Programs\AutomationTool\UBTUtils.cs:line 50
MainFrameActions: Packaging (Android (All)): at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) in d:\UnrealEngine-4.8.0-preview-3\UnrealEngine-4.8.0-preview-3\Engine\Source\Programs\AutomationTool\UE4Build.cs:line 335 MainFrameActions: Packaging (Android (All)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity, Dictionary2 PlatformEnvVars) in d:\UnrealEngine-4.8.0-preview-3\UnrealEngine-4.8.0-preview-3\Engine\Source\Programs\AutomationTool\UE4Build.cs:line 1346 MainFrameActions: Packaging (Android (All)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) in d:\UnrealEngine-4.8.0-preview-3\UnrealEngine-4.8.0-preview-3\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 114 MainFrameActions: Packaging (Android (All)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in d:\UnrealEngine-4.8.0-preview-3\UnrealEngine-4.8.0-preview-3\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 209 MainFrameActions: Packaging (Android (All)): at BuildCommand.Execute() in d:\UnrealEngine-4.8.0-preview-3\UnrealEngine-4.8.0-preview-3\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 37 MainFrameActions: Packaging (Android (All)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary`1 Commands) in d:\UnrealEngine-4.8.0-preview-3\UnrealEngine-4.8.0-preview-3\Engine\Source\Programs\AutomationTool\Automation.cs:line 380
MainFrameActions: Packaging (Android (All)): at AutomationTool.Automation.Process(String] CommandLine) in d:\UnrealEngine-4.8.0-preview-3\UnrealEngine-4.8.0-preview-3\Engine\Source\Programs\AutomationTool\Automation.cs:line 352
MainFrameActions: Packaging (Android (All)): at AutomationTool.Program.MainProc(Object ) in d:\UnrealEngine-4.8.0-preview-3\UnrealEngine-4.8.0-preview-3\Engine\Source\Programs\AutomationTool\Program.cs:line 172
MainFrameActions: Packaging (Android (All)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc , Object ) in d:\UnrealEngine-4.8.0-preview-3\UnrealEngine-4.8.0-preview-3\Engine\Source\Programs\AutomationTool\Utils.cs:line 716
MainFrameActions: Packaging (Android (All)): at AutomationTool.Program.() in d:\UnrealEngine-4.8.0-preview-3\UnrealEngine-4.8.0-preview-3\Engine\Source\Programs\AutomationTool\Program.cs:line 119
MainFrameActions: Packaging (Android (All)): Program.: ERROR: Command failed (Result:5): D:\UnrealEngine-4.8.0-preview-3\UnrealEngine-4.8.0-preview-3\Engine\Binaries\DotNET\UnrealBuildTool.exe ZOMBIETOWNAHHH Android Shipping D:\UnrealEngine-4.8.0-preview-3\ZOMBIETOWNAHHH\ZOMBIETOWNAHHH.uproject -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: ‘UnrealBuildTool.txt’
MainFrameActions: Packaging (Android (All)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (All)): Program.: AutomationTool exiting with ExitCode=5
MainFrameActions: Packaging (Android (All)): Domain_ProcessExit
MainFrameActions: Packaging (Android (All)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (All)): AutomationToolLauncher exiting with ExitCode=5
MainFrameActions: Packaging (Android (All)): copying UAT log files…
MainFrameActions: Packaging (Android (All)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Android (All)): BUILD FAILED
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