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Hi ,
responded to a previous inquiry about Oculus SDK earlier in this thread:
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Thanks . I do see 0.5 in git repo so I’m sure 0.5 will be used for 4.8. But is there any way we can find out about late-latching being supported in 4.8, officially or un-officially?
For those interested, made a case for it here: .oculus/blog/optimizing-vr-graphics-with-late-latching/