Unreal Engine 4.8 Preview

[=RhythmScript;287980]
I think there’s some sort of memory leak owing to engine not properly unloading actors spawned at runtime during PIE.

I find that when I spawn actors procedurally, during first PIE they get named (say trigger 1 - trigger 50), exit, and then PIE and play again, they get a new round of names (trigger 51 - trigger 100)… And after a number of PIE sessions while editing, game will start to rapidly lose FPS and eventually editor will crash.
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Can you enter this on with as many specific repro steps as possible and then shoot me link on here?