Unreal Engine 4.8 Preview

Does anybody know if this got some attention in 4.8? It’s been a problem since release last year. I know UV’s on Material Billboards have been fixed to be back to normal, but Dynamic Material Instance issue still persists.

Note, this post does contain a workaround for C++ users. For Blueprint users however, they still can’t do this.
https://answers.unrealengine/questions/154274/how-to-use-dynamic-material-instance-on-billboard.html