Unreal Engine 4.8 Preview

[=Pheesh;287189]
For Zvelocity = 0
Well one issue I find is that players Z velocity is considered zero while walking up a ramp - so when walking with enough speed up a ramp, jumping will not separate you off ground. i.e. walking up a ramp at 1000u/s…your Z velocity component should be say 300u/s. You jump with an impulse of 300u/s while walking up ramp but go nowhere because it is not “separating” off of your current Z velocity. That 300u/s Z impulse is being “consumed” just by walking forward up ramp. My workaround was to add my own impulse using my calculated Z velocity when walking up an incline to jump impulse.

other case was a character sliding (i.e. with friction zero) over hills or inclines would “stick” to ground in unrealistic fashion rather than catching air because no momentum in Z velocity direction was being considered. My workaround was to add an impulse of my own calculated Z velocity momentum when cresting a slope.
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Thanks for info this was affecting my project too I just didn’t notice it until.now.