Hi all,
Yes, this appears to be same problem. Unfortunately, there isn’t much to be done in a Blueprints-only project, and since this won’t affect a project with a unique Steam app id, this isn’t likely to change. Aside from adjusting how your code works with C++, only real solution is to increase Max Results in Find Sessions node.
you might consider iterating through Find Sessions output array with a ForLoopWithBreak, rather than simply attempting join Element 0. You’ll probably have more success that way.