Unreal Engine 4.7 Released!

[=arbopa;281735]
Glad to see they offer guidance. Who knows what is free or not? I do not see a package name and instantly know if it is free or monthly fee or buy outright. But my point was the ‘expect’ part of the comment. Seems it was an attempt to remove any responsibility from Epic for the times when UE4 doesn’t work as users ‘expect’ it to.
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If there is a bug in the software that causes corruption to an asset, we certainly want to know so we can get the bug reported and fixed, hence why we encourage developers to post to the answerhub. However, source control is understood to be the best method of backing up software so that, should something such as data corruption or irreversible changes occur to a particular copy of an asset, one can revert to a previous, undamaged version without losing a lot of work. There are backups of assets kept within the project \saved\backup\ folder, but it is typically expected that source control is the go to option for most developers. We can locate and work on errors that occur in the editor, we cannot ensure that developers have software set up to maintain backup versions of their projects and assets.