Unreal Engine 4.7 Released!

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Are they any plans for a patching system? Downloading 4.5 GB for every single hotfix seems a little bit, er, you know…
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We actually already diff chunks and only send down ones that change. My guess is that large hotfix sizes are caused by rippling changes in files like .pdb and .lib that may change drastically all throughout the file even if little has really changed, but someone on the launcher team will be investigating in the future to see what we can do to get the size down further.

We’re also interested in doing some sort of ‘optional downloads’ system further down the road which would separate out the bits for different platforms, maybe the C++ libs/pdbs, etc… so you could pick and choose what you want to download / have installed.

Cheers,