Unreal Engine 4.7 Released!

[= ;238396]
Hi ,

I’m not familiar with all the bugs and crashes that have been submitted necessarily. Was there a ticket number for one. I can check and see the status if so.

As a note for anyone else wanting an update, I will not be checking status for every ticket number that is submitted in . I just wanted to do a brief check for some of the ones that are crashing and update.

I know it’s frustrating but thank you for your patience while these are looked into.
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[=Monops;239451]
Thanks for the anwer :slight_smile: I don’t know the number, but it’s one:
https://.unrealengine/showthread.php?59923-Unreal-Engine-4-7-Released!&p=232709&viewfull=1#post232709

seems quite grave, that’s why I asked you to check.

Cheers!

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is the answer hub post for that:
https://answers.unrealengine/questions/170495/47-preview-5-bug-editor-crashes-on-opening-convert.html

(thanks to Kenomica for posting that with the repro as well)

I haven’t yet found time to test my proposed workaround for (the idea was to use a proxy object/blutility instead of construction scripts for instanced mesh creation). For now I’ve just migrated to 4.7 and started working on new stuff with empty space adorning the parts of my level where my instanced meshes used to be! :stuck_out_tongue: