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DOWNLOADABLE CONTENT (DLC) PACKAGING BETA
Downloadable content (DLC) can now be packaged up for distribution!
Currently is in beta testing and requires a command-line tool. Create your add-on DLC inside a game plugin Content folder, and use the new packaging tool to “cook” and optimize your content for your platform of choice.
makes use of the game’s asset registry to know what content is already supplied in the shipped game, and will cook anything needed from the game’s content into the DLC.
To use , run the cook utility for your game with “-CreateReleaseVersion=x.y”, then again for each DLC plugin with “-BasedOnReleaseVersion=x.y -DLCName=MyPluginName”.
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interests me VERY much. Am guessing it is not an automated ‘program notices you do not have, thus downloads from server’ thing, but rather a download and install yourself thing?
I would like to have the ability to have a server/client notice at least that the client does not have the current map and automatically start a download of it (of course through a redirect if set) … so people can make 3rd party maps for any game I may end up making.